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4,570 games · 9,088 projectsupdated 2026-10-12

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GBGame Boy · 1993 · action-adventure

The Legend of Zelda: Link's Awakening

The Legend of Zelda: Link's Awakening (Game Boy, 1993) has a full disassembly, alexsteb/zelda_gb_disassembly, and 6 other public projects, including a static recompilation and an open-source reimplementation. An agent environment already wraps it.

RGBDS

Projects

Agent environmentPyBoy15 starspushed 2025-04-08MIT license

This project applies Reinforcement Learning to the classic game The Legend of Zelda: Link's Awakening (Game Boy version) to create an AI capable of autonomously navigating and solving the challenges…

(2025-04); also CrazyJassBread/ladx-rl (2026)

DisassemblyRGBDS (SM83/LR35902 assembly)5 starspushed 2018-06-23MIT license

A disassembly of the (B&W) gameboy game Zelda: Link's Awakening

Partial disassembly of the original monochrome release (inactive)

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)0 starspushed 2026-05-15no license

The Legend of Zelda: Link's Awakening recompilation using gb-recompiled

gb-recompiled static recompilation

ReimplementationSolarus

development sporadic; status semi-playable

ReimplementationC

development halted; status semi-playable

Agent environment0 starspushed 2026-03-16no license

Agente de Reinforcement Learning (PPO) treinado para jogar Zelda: Link's Awakening no Game Boy via emulador PyBoy, com observacao multimodal.

PPO agent with multimodal observations playing Link's Awakening via PyBoy

koholintnew, unvetted
Agent environment0 starspushed 2026-09-21GPL-3.0 license

Nintendo's Zelda Links Awakening autonomous playing agent

Autonomous playing agent for Link's Awakening

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

Same toolchain

More on Game Boy

Found via CrazyJassBread/ladx-rl, osgameclones.com/

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.