GBGame Boy · 1993 · action-adventure
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening (Game Boy, 1993) has a full disassembly, alexsteb/zelda_gb_disassembly, and 6 other public projects, including a static recompilation and an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
This project applies Reinforcement Learning to the classic game The Legend of Zelda: Link's Awakening (Game Boy version) to create an AI capable of autonomously navigating and solving the challenges…
(2025-04); also CrazyJassBread/ladx-rl (2026)
A disassembly of the (B&W) gameboy game Zelda: Link's Awakening
Partial disassembly of the original monochrome release (inactive)
The Legend of Zelda: Link's Awakening recompilation using gb-recompiled
gb-recompiled static recompilation
development sporadic; status semi-playable
Agente de Reinforcement Learning (PPO) treinado para jogar Zelda: Link's Awakening no Game Boy via emulador PyBoy, com observacao multimodal.
PPO agent with multimodal observations playing Link's Awakening via PyBoy
Nintendo's Zelda Links Awakening autonomous playing agent
Autonomous playing agent for Link's Awakening
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on Game Boy
Found via CrazyJassBread/ladx-rl, osgameclones.com/
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.