unbaked
4,526 games · 8,274 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

GBCGame Boy Color · 2000 · turn-based RPG

Pokémon Crystal

Pokémon Crystal (Game Boy Color, 2000) has a full disassembly, pret/pokecrystal, and 8 other public projects, including a matching decompilation and a static recompilation. An agent environment already wraps it.

RGBDS

Projects

DisassemblyRGBDS (SM83/LR35902 assembly)2,520 starspushed 2026-10-06no license

Disassembly of Pokémon Crystal

Complete; builds byte-identical Crystal UE v1.0/v1.1 and Australian versions, two internal debug builds (CRYSTAL_ps3_*.bin) and a VC patch; documented at pret.github.io/pokecrystal

Source portpokecrystal disassembly progressively converted to C99, SDL2 GBC grap…183 starspushed 2026-10-05no license

A C port of Pokemon Crystal

In development, runs; (June 2026). Base disassemblies: pret/pokecrystal pret/pokered

DisassemblyRGBDS (SM83/LR35902 assembly)22 starspushed 2022-01-05no license

Disassembly of Pokemon Crystal (J)

Disassembly of JP Crystal (older, partial)

Source portC rewrite of disassembled logic + SDL26 starspushed 2017-12-01no license

A port of Pokémon Crystal to the gameboy advance

Port of the pokecrystal disassembly to run natively on GBA (inactive)

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)3 starspushed 2026-05-27no license

Static recompilation of Pokemon Crystal (Game Boy Color, 2000/2001) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold; same MBC3+RTC infrastructure.

WIP gb-recompiled static recompilation

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)1 starspushed 2026-05-15no license

Pokemon Crystal recompilation using gb-recompiled

gb-recompiled static recompilation

pokecrystal-webnew, unvetted
Matching decompThe real ROM, built byte-for-byte from the pret/pokecrystal disassemb…0 starspushed 2026-10-08no license

Bring-your-own-ROM web player (decompgames.com)

andrewnakas/decompgames browser build: The real ROM, built byte-for-byte from the pret/pokecrystal disassembly, running on the libretro Gambatte core (EmulatorJS 4.2.3, WebAssembly); verification: {"status": "smoke-tested", "date": "2026-1…

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)439 starspushed 2026-09-10MIT licenserelease v0.1.0

Static recompiler for Game Boy and Game Boy Color ROMs that emits portable C projects with an SDL2 runtime.

ROM-free exact-ROM port inside gb-recompiled (ports/pokemon-crystal) with semantic views, native Pokedex/PC, deterministic data mods, Encounter Lens and Challenge Mode; source-only alpha verified on macOS arm64

Agent environmentPyBoy375 starspushed 2025-05-30custom license

Benchmark environment for evaluating vision-language models (VLMs) on popular video games!

Included in VideoGameBench test split (2025)

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

Same toolchain

More on Game Boy Color

Found via pret.github.io/pokecrystal/, pret/pokecrystal, andrewnakas/decompgames/blob/main/src/data/games, andrewnakas.github.io/pokecrystal-web/

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.