unbaked
4,525 games · 8,272 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

GBCGame Boy Color · 1998 · action-adventure

The Legend of Zelda: Link's Awakening DX

The Legend of Zelda: Link's Awakening DX (Game Boy Color, 1998) has a full disassembly, zladx/LADX-Disassembly, and 10 other public projects, including a static recompilation and an open-source reimplementation. An agent environment already wraps it.

Projects

Disassembly909 starspushed 2026-09-25no license

Disassembly of Legend of Zelda: Link's Awakening DX

complete disassembly

Static recomp9 starspushed 2026-05-30custom license

Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)5 starspushed 2026-05-19no license

A static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application.

Static recompilation to native Windows via gb-recompiled; spin-offs linksawakening-portable (PS4/PS3/3DS) and la-mp (4-player co-op)

gameboy-zelda-agentnew, unvetted
Agent environment2 starspushed 2026-09-02no license

Let an LLM agent play Zelda: Link's Awakening DX - headless PyBoy emulator behind a tiny HTTP API, plus an exo TypeScript harness with button/checkpoint tools.

LLM agent plays LADX through a headless PyBoy behind a tiny HTTP API

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)1 starspushed 2026-03-21no license

4-player cooperative multiplayer for the Link's Awakening DX static recompilation.

4-player cooperative multiplayer layer on the LADX static recompilation

Static recompgb-recompiled (SM83 -> C, SDL2 runtime)1 starspushed 2026-05-15no license

The Legend of Zelda: Link's Awakening DX recompilation using gb-recompiled

gb-recompiled static recompilation

Agent environment1 starspushed 2025-08-03MIT license

Training a deep reinforcement learning agent to play The Legend of Zelda: Link’s Awakening DX.

Deep-RL agent training on LADX

Reimplementation

fan C#/MonoGame remake with original logic re-created; original itch.io release taken down; GitHub mirror BigheadSMZ/Zelda-LA-DX-HD-Updated now 404; forks Phantop/LADXHD, Odrannnn/LADXHD-Archipelago (Android + Archipelago multiworld)

Agent environmentPyBoy375 starspushed 2025-05-30custom license

Benchmark environment for evaluating vision-language models (VLMs) on popular video games!

Included in VideoGameBench test split (2025)

LADXHD Updated
Source port

status fully; tags zelda,gitlab,mods

LADX HD (updated)
Readable bytecodeC# MonoGame fan remake; community-maintained updated source (GitHub r…

GitHub repo now 404, GitLab mirror remains.

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

More on Game Boy Color

Found via sp00nznet?tab=repositories, sp00nznet/linksawakening-portable, sp00nznet/la-mp, Nio03/unricopie/blob/main/src/data/ports/ladxhd-, gitlab.com/bighead.0/ladxhd_updated

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.