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4,570 games · 9,088 projectsupdated 2026-10-13

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GBGame Boy · 1989 · platformer

Super Mario Land

Super Mario Land (Game Boy, 1989) has a full disassembly, kaspermeerts/supermarioland, and 9 other public projects, including a static recompilation and an open-source reimplementation. An agent environment already wraps it.

RGBDS

Projects

DisassemblyRGBDS (SM83/LR35902 assembly)69 starspushed 2022-09-29no license

Super Mario Land disassembly

Builds Super Mario Land (World Rev A) but still needs baserom.gb for not-yet-disassembled sections; inactive since 2022

Agent environment39 starspushed 2021-07-12no license

Machine Learning and AI Algorithms developed to play Super Mario Land on Game Boy and Python

ML/AI algorithms (incl. neuroevolution) playing SML via Python

Agent environment2 starspushed 2025-05-18MIT license

Super Mario Land Reinforcement Learning with Pufferlib

SML RL with PufferLib (PyBoy)

Agent environmentPython; PPO with turn-level CNN critic, verl/vLLM, FSDP; Qwen3-VL-8B…2 starspushed 2026-09-21no license

Code for arXiv 2605.00347 (100+ turn VLM RL in Super Mario Land). The evaluation code is in odysseus-project/odysseus-mario-evaluation. The catalog had this project without a repo URL; this row adds it.

Static recompunspecified static recompiler (likely gb-recompiled-derived)1 starspushed 2026-08-30no licenserelease recomp

A fan-made recompilation of Super Mario Land for modern systems. Requires the user to provide their own legally obtained ROM. No copyrighted ROM or Nintendo assets are included. Supports fullscreen w…

Fan recomp. One of ~20 GB/GBC recomps published by omegakatana92 in Aug-Sep 2026 (part of the gb-recompiled / R.A.I.D. wave); quality varies, mostly Windows-first

UncannyPlumbernew, unvetted
Reimplementation0 starspushed 2026-09-12AGPL-3.0 license

Reimplementation of Super Mario Land using C++ and Polyrhythm

C++ reimplementation of SML on the Polyrhythm engine (same author as Kirpich Tetris)

Reimplementation0 starspushed 2026-07-21GPL-3.0 license

Clean domain-oriented native C++ reimplementation of Super Mario Land with expanded persistent-world rendering

Clean domain-oriented native C++ reimplementation with expanded persistent-world rendering (GBRE toolkit family)

laya-marionew, unvetted
Agent environment0 starspushed 2026-09-27MIT licenserelease v1.0

Laya, a small decision model, plays Super Mario Land and clears all 12 levels: the Mario-Laya model, the tables it plays from, and every training step

Small decision model that clears all 12 SML levels, with tables and every training step published

Agent environmentPyBoy375 starspushed 2025-05-30custom license

Benchmark environment for evaluating vision-language models (VLMs) on popular video games!

Included in VideoGameBench dev split (2025)

Odysseus (VLM RL, 100+ turns)
Agent environmentunknown (paper)

arXiv 2605.00347 (May 2026); no repo listed

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What you need

You need your own copy of the game: these projects ship code only.

Agent environments

Same toolchain

More on Game Boy

Found via git-disl/awesome-LLM-game-agent-papers, arxiv.org/abs/2605.00347, odysseus-project/odysseus-mario-evaluation

GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.