GBGame Boy · 1989 · platformer
Super Mario Land
Super Mario Land (Game Boy, 1989) has a full disassembly, kaspermeerts/supermarioland, and 9 other public projects, including a static recompilation and an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
Super Mario Land disassembly
Builds Super Mario Land (World Rev A) but still needs baserom.gb for not-yet-disassembled sections; inactive since 2022
Machine Learning and AI Algorithms developed to play Super Mario Land on Game Boy and Python
ML/AI algorithms (incl. neuroevolution) playing SML via Python
Super Mario Land Reinforcement Learning with Pufferlib
SML RL with PufferLib (PyBoy)
Code for arXiv 2605.00347 (100+ turn VLM RL in Super Mario Land). The evaluation code is in odysseus-project/odysseus-mario-evaluation. The catalog had this project without a repo URL; this row adds it.
A fan-made recompilation of Super Mario Land for modern systems. Requires the user to provide their own legally obtained ROM. No copyrighted ROM or Nintendo assets are included. Supports fullscreen w…
Fan recomp. One of ~20 GB/GBC recomps published by omegakatana92 in Aug-Sep 2026 (part of the gb-recompiled / R.A.I.D. wave); quality varies, mostly Windows-first
Reimplementation of Super Mario Land using C++ and Polyrhythm
C++ reimplementation of SML on the Polyrhythm engine (same author as Kirpich Tetris)
Clean domain-oriented native C++ reimplementation of Super Mario Land with expanded persistent-world rendering
Clean domain-oriented native C++ reimplementation with expanded persistent-world rendering (GBRE toolkit family)
Laya, a small decision model, plays Super Mario Land and clears all 12 levels: the Mario-Laya model, the tables it plays from, and every training step
Small decision model that clears all 12 SML levels, with tables and every training step published
Benchmark environment for evaluating vision-language models (VLMs) on popular video games!
Included in VideoGameBench dev split (2025)
arXiv 2605.00347 (May 2026); no repo listed
Missing a project, or something wrong here? Suggest a project · Report a fix
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on Game Boy
Found via git-disl/awesome-LLM-game-agent-papers, arxiv.org/abs/2605.00347, odysseus-project/odysseus-mario-evaluation
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.