GCGameCube · 2005 · sports (soccer)
Super Mario Strikers
Super Mario Strikers (GameCube, 2005) has a source port, new-coke/strikers, and 6 other public projects, including a matching decompilation and a static recompilation.
Data checked 2026-10-12 · unbaked registry
Projects
Super Mario Strikers for PC, Mac, Linux & Nintendo Switch. Ported from decompiled code. Not a recompilation.
Released: Windows, macOS, Linux x86-64/arm64, Steam Deck, Switch; US/EU/JP in one exe
Decompilation of Super Mario Strikers
COMPLETE (100% matched code). decomp.dev (2026-10-11): 100.00% code matched, 100.00% fuzzy, 100.00% linked, 8605/8605 functions; default version G4QE01; versions: G4QE01, G4QJ01, G4QP01
status beta
Super Mario Strikers native for iOS and iPadOS.
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.
Worked example; ~11 FPS in-match on GXRuntime; RecompCore module path recommended; project frozen (approach adopted by ExpansionPak)
Super Mario Strikers (G4QE01) recompilation project — Using Aurora to natively run the game via DirectX 12 — Bring your own ROM
2026-09
99%+ decompiled, no port yet (Read Only Memo, Oct 2026)
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on GameCube
Found via yannicksuter/smstrikers-decomp, decomp.dev/yannicksuter/smstrikers-decomp, kymie131.github.io/openportsgames/api/ports.json, portsdr.com/, aharonahdoot/RecompCore
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.