GCGameCube · 2001 · platform fighter
Super Smash Bros. Melee
Super Smash Bros. Melee (GameCube, 2001) has a matching decompilation, doldecomp/melee, and 32 other public projects, including a decompilation and a static recompilation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.
large matching decomp
The SSBM "Phillip" AI.
Classic deep-RL Melee bot (Firoiu et al. 2017, arXiv:1702.06230 'Beating the World's Best at Super Smash Bros. with Deep RL'); superseded by slippi-ai
The AI that beats you at Melee
Mature rule-based bot last push 2024
Native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc.
Beta juanpinzon500 uploaded the PS Vita port built on melee-pc + doldecomp/melee + aurora. Alternative: sonsegajp/YAMPP.
Active (2026-09/10); de-facto infrastructure for Melee bots and datasets
Open Python 3 API for making your own Smash Bros: Melee AI that works with Slippi Online
Archived 2026-01; maintained fork at vladfi1/libmelee (2026-10)
Imitation learning from slippi replays.
Active (2026-10); bots played top pros (Zain, Amsa, Cody, Moky, Aklo); Windows GUI app, ONNX models
Live at smash.fun/melee (browser), custom fighters generated from images injected as costumes on the 26 movesets (2026-09/10)
Super Smash Bros. Melee for Windows as a true Source Port: the game compiled natively from its decompiled C source, no emulation, with unlocked FPS and Slippi rollback online. A Static Recomp of the…
Beta; Windows; Slippi rollback online that plays against Slippi Dolphin; unlocked FPS
Recompilable version of Super Smash Bros. Melee 1.02 based on the LibOGC project.
Ceased (2020); title screen rendered; superseded by doldecomp/melee
Training AI for Super Smash Bros. Melee
Active (2026-10)
Native original Xbox port of Super Smash Bros. Melee
Various (2026-09/10)
A gym environment for Super Smash Bros. Melee
Unmaintained since 2020; Linux training
GD's Melee: native PC port of Melee with rollback netplay, m-ex mods, Lua, the Geno fighter engine and LAB. Releases, launcher, tooling and fighter-port research. No game data.
Public test 0.2.2; Windows + Linux cross-play rollback online; Lua scripting; Geno fighter engine; LAB
A gym-esque environment for Super Smash Bros. Melee.
Unmaintained since 2021
Generating Evolutionary Opponents as a Reinforcement Guided Exploration Solution
Georges archived direction; seedsmash active 2026-07
Melee AI tournaments for Moltbots — pluggable fighters compete over Slippi netplay
Small (2026-03)
Yet Another Melee PC Port, based on the Melee decompilation. Native PC runtime, rollback Online, and optional content mods. Bring your own disc.
Experimental; Windows play build, rollback online, Akaneia mod support (2026-09)
Reinforcement Learning Bots for Super Smash Bros. Melee
Smaller/older projects: villinvic/daboy (RL bots, fork of spxtr/p3), effdotsh/ssbm-bot (imitation learning, MedbGill/KirbyBot(v2) (Keras), Dan0rk/SSBM-RL, meleeRook/RL-SSBM-AI, turtle11235/MelAI, bsauberman/marth_melee_bot, Sciguymjm/athen…
Native / WASM port of Super Smash Bros. Melee
25/26 characters (no Kirby) and 6 tournament stages bit-match console on test scenarios; 106/108 public Slippi replays replay without divergence incl. RNG; no CPU opponents/items/1P modes; browser build
ExPhil - An Elixir successor to slippi-ai for training Super Smash Bros. Melee bots. Features imitation learning from Slippi replays, multiple temporal backbones (Mamba, LSTM, attention), PPO reinfor…
Active (2026-10)
An easier way to develop a SSBM bot. Built off libmelee.
Small/older projects: wong-justin/melee-bot (libmelee framework), adit-chandra/pathnet-SSBM-AI (PathNet on Phillip, 2017), CS224R report (BC on 525 replays + IQL/PPO)
fast, accurate SSBM simulator
Active (2026-10); full playable roster, all six competitive stages, singles and teams; CI validation against Melee; only known gap: offscreen magnifier damage timing
Experimental Apple Silicon macOS Melee static recompilation port. Source only; bring your own USA revision 2 disc.
Experimental Apple Silicon recomps (2026-09); grant-m-nelson/MeleeRecomp
A faithful Rust port and research tooling for Super Smash Bros. Melee.
Development preview player for Windows/macOS/Linux AppImage; full verification gate WIP (2026-10)
Experimental native Apple Silicon Melee port with phone controllers and private netplay; source only
Native headless SSBM research simulator with pinned Linux/WSL setup, replay diagnostics, and fidelity tests.
WIP research simulator; replay validation vs Slippi.slp and Dolphin oracle; full equivalence not established (2026-09)
Native PC port of Super Smash Bros. Melee for x64 Windows
Alpha Windows x64; P2P rooms, co-op Classic/Adventure
A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.
WIP Windows/Linux port (2026-09)
Elixir port of libmelee — an API for Super Smash Bros. Melee AIs that work with Slippi
2026-09
Dashdance: Super Smash Bros. Melee with Slippi rollback netplay, native on Mac, iPad, iPhone and Apple Vision Pro. Unofficial community client, no emulator.
0.1.5-beta (2026-09)
Paper submitted 2026-10-01 (Janati, Kuzmin, Swamy, Niu); abstract promises open-sourced weights, benchmark suites and a tournament platform (no URL given yet)
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
More on GameCube
Found via arxiv.org/abs/1702.06230, doldecomp/melee, altf4/libmelee, project-slippi/slippi-ssbm-asm, project-slippi/slippi-js
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.