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GCGameCube · 2001 · platform fighter

Super Smash Bros. Melee

Super Smash Bros. Melee (GameCube, 2001) has a matching decompilation, doldecomp/melee, and 32 other public projects, including a decompilation and a static recompilation. An agent environment already wraps it.

Projects

Matching decomp2,401 starspushed 2026-10-12no license

A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.

large matching decomp

Agent environmentPython/TensorFlow, Dolphin (memory-watch + pipe input)593 starspushed 2026-07-06GPL-3.0 license

The SSBM "Phillip" AI.

Classic deep-RL Melee bot (Firoiu et al. 2017, arXiv:1702.06230 'Beating the World's Best at Super Smash Bros. with Deep RL'); superseded by slippi-ai

Agent environmentPython on libmelee; hand-coded behavior trees571 starspushed 2024-05-16GPL-3.0 license

The AI that beats you at Melee

Mature rule-based bot last push 2024

Static recomp · Source portdoldecomp/melee decomp compiled natively on Aurora; LAN/rollback netp…449 starspushed 2026-10-12no license

Native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc.

Beta juanpinzon500 uploaded the PS Vita port built on melee-pc + doldecomp/melee + aurora. Alternative: sonsegajp/YAMPP.

Agent environmentDolphin fork + Melee ASM/Gecko codes; replay (.slp) format; parsers (…379 starspushed 2026-10-12GPL-2.0 licenserelease v3.6.4

Active (2026-09/10); de-facto infrastructure for Melee bots and datasets

libmeleearchived
Agent environmentSlippi Dolphin + memory watcher/pipe input, Python261 starspushed 2026-01-25LGPL-3.0 license

Open Python 3 API for making your own Smash Bros: Melee AI that works with Slippi Online

Archived 2026-01; maintained fork at vladfi1/libmelee (2026-10)

Agent environmentPython (JAX/TF), libmelee, Slippi Dolphin; behavioral cloning on Slip…164 starspushed 2026-10-10MIT licenserelease launcher-v0.3.1

Imitation learning from slippi replays.

Active (2026-10); bots played top pros (Zain, Amsa, Cody, Moky, Aklo); Windows GUI app, ONNX models

Source portpinned fork of 999sian/melee-pc (turtlesoupy/opensmash-melee-pc) with…149 starspushed 2026-10-11MIT license

Live at smash.fun/melee (browser), custom fighters generated from images injected as costumes on the 26 movesets (2026-09/10)

Source portdoldecomp/melee compiled natively (D3D12/D3D11, native mixer) + secon…104 starspushed 2026-10-11GPL-3.0 licenserelease v0.8.95

Super Smash Bros. Melee for Windows as a true Source Port: the game compiled natively from its decompiled C source, no emulation, with unlocked FPS and Slippi rollback online. A Static Recomp of the…

Beta; Windows; Slippi rollback online that plays against Slippi Dolphin; unlocked FPS

DecomplibOGC-based recompilable C rewrite of Melee 1.0294 starspushed 2020-07-19Unlicense license

Recompilable version of Super Smash Bros. Melee 1.02 based on the LibOGC project.

Ceased (2020); title screen rendered; superseded by doldecomp/melee

Agent environmentPython (uv), imitation learning on Slippi replays + RL; blog series e…40 starspushed 2026-10-04no license

Training AI for Super Smash Bros. Melee

Active (2026-10)

Source portdoldecomp/melee compiled for original Xbox (Melee-X, fully playable…28 starspushed 2026-10-06custom licenserelease v4.1

Native original Xbox port of Super Smash Bros. Melee

Various (2026-09/10)

Agent environmentOpenAI-gym env on a custom Dolphin build (Gurvan/dolphin), based on v…27 starspushed 2020-05-12MIT license

A gym environment for Super Smash Bros. Melee

Unmaintained since 2020; Linux training

Source portdoldecomp/melee pc-port branch, D3D12; Lua scripting; m-ex mods12 starspushed 2026-10-12GPL-2.0 licenserelease v0.2.2

GD's Melee: native PC port of Melee with rollback netplay, m-ex mods, Lua, the Geno fighter engine and LAB. Releases, launcher, tooling and fighter-port research. No game data.

Public test 0.2.2; Windows + Linux cross-play rollback online; Lua scripting; Geno fighter engine; LAB

Agent environmentPython gym-style wrapper over libmelee (fast_forward option)12 starspushed 2021-08-13LGPL-3.0 licenserelease v0.30.0

A gym-esque environment for Super Smash Bros. Melee.

Unmaintained since 2021

Agent environmentEvolutionary RL (PBT + V-trace) on Melee 2v2 via Dolphin; successor s…9 starspushed 2024-07-21MIT license

Generating Evolutionary Opponents as a Reinforcement Guided Exploration Solution

Georges archived direction; seedsmash active 2026-07

Agent environmentSlippi netplay, pluggable fighters9 starspushed 2026-03-13no license

Melee AI tournaments for Moltbots — pluggable fighters compete over Slippi netplay

Small (2026-03)

Matching decomp8 starspushed 2026-01-10no license
Source portdoldecomp/melee + Aurora5 starspushed 2026-09-22no licenserelease v0.2.4

Yet Another Melee PC Port, based on the Melee decompilation. Native PC runtime, rollback Online, and optional content mods. Bring your own disc.

Experimental; Windows play build, rollback online, Akaneia mod support (2026-09)

Agent environmentmostly Python on libmelee/Dolphin5 starspushed 2021-04-14no license

Reinforcement Learning Bots for Super Smash Bros. Melee

Smaller/older projects: villinvic/daboy (RL bots, fork of spxtr/p3), effdotsh/ssbm-bot (imitation learning, MedbGill/KirbyBot(v2) (Keras), Dan0rk/SSBM-RL, meleeRook/RL-SSBM-AI, turtle11235/MelAI, bsauberman/marth_melee_bot, Sciguymjm/athen…

Source portRust, written function-by-function from doldecomp/melee, checked agai…3 starspushed 2026-10-12no license

Native / WASM port of Super Smash Bros. Melee

25/26 characters (no Kirby) and 6 tournament stages bit-match console on test scenarios; 106/108 public Slippi replays replay without divergence incl. RNG; no CPU opponents/items/1P modes; browser build

Agent environmentElixir Nx/Axon; 30+ backbones (MLP, Mamba SSM, Transformers); imitati…3 starspushed 2026-10-12MIT license

ExPhil - An Elixir successor to slippi-ai for training Super Smash Bros. Melee bots. Features imitation learning from Slippi replays, multiple temporal backbones (Mamba, LSTM, attention), PPO reinfor…

Active (2026-10)

Agent environmentlibmelee/Phillip-based2 starspushed 2021-06-15MIT license

An easier way to develop a SSBM bot. Built off libmelee.

Small/older projects: wong-justin/melee-bot (libmelee framework), adit-chandra/pathnet-SSBM-AI (PathNet on Phillip, 2017), CS224R report (BC on 525 replays + IQL/PPO)

Agent environmentC simulator built from doldecomp/melee code; Python API (melee_sim) w…2 starspushed 2026-10-12no license

fast, accurate SSBM simulator

Active (2026-10); full playable roster, all six competitive stages, singles and teams; CI validation against Melee; only known gap: offscreen magnifier damage timing

Static recompDolRecomp (PPC->C/LLVM) + ModernGekko/RecompCore (Dolphin-derived run…1 starspushed 2026-09-08GPL-3.0 license

Experimental Apple Silicon macOS Melee static recompilation port. Source only; bring your own USA revision 2 disc.

Experimental Apple Silicon recomps (2026-09); grant-m-nelson/MeleeRecomp

Source portRust, built from doldecomp/melee; checked call-by-call against origin…1 starspushed 2026-10-10GPL-3.0 licenserelease v0.1.0

A faithful Rust port and research tooling for Super Smash Bros. Melee.

Development preview player for Windows/macOS/Linux AppImage; full verification gate WIP (2026-10)

melee-macos-recompnew, unvetted
Static recomp0 starspushed 2026-09-15GPL-3.0 license

Experimental native Apple Silicon Melee port with phone controllers and private netplay; source only

ssbmsimnew, unvetted
Source portpinned doldecomp gameplay source compiled natively (32-bit ABI) + pat…0 starspushed 2026-09-080BSD license

Native headless SSBM research simulator with pinned Linux/WSL setup, replay diagnostics, and fidelity tests.

WIP research simulator; replay validation vs Slippi.slp and Dolphin oracle; full equivalence not established (2026-09)

ProjectGalenew, unvetted
Source portdoldecomp/melee + Aurora; D3D12/D3D11/Vulkan; GameNetworkingSockets0 starspushed 2026-10-10no licenserelease v0.4.2a

Native PC port of Super Smash Bros. Melee for x64 Windows

Alpha Windows x64; P2P rooms, co-op Classic/Adventure

Source portdoldecomp/melee fork with platform abstraction layer (OpenGL/Vulkan…0 starspushed 2026-09-26no license

A decompilation of Super Smash Bros Melee brought to you by a bunch of clever folks.

WIP Windows/Linux port (2026-09)

Agent environmentElixir0 starspushed 2026-09-15no license

Elixir port of libmelee — an API for Super Smash Bros. Melee AIs that work with Slippi

2026-09

Source portnative Melee with Slippi rollback netplay (no emulator) for Mac/iPhon…7 starspushed 2026-09-29GPL-2.0 license

Dashdance: Super Smash Bros. Melee with Slippi rollback netplay, native on Mac, iPad, iPhone and Apple Vision Pro. Unofficial community client, no emulator.

0.1.5-beta (2026-09)

Faynt (arXiv 2610.02144)
Agent environmentTransformer policies (10M/75M) pretrained on ~840k Slippi replays, RL…

Paper submitted 2026-10-01 (Janati, Kuzmin, Swamy, Niu); abstract promises open-sourced weights, benchmark suites and a tournament platform (no URL given yet)

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

More on GameCube

Found via arxiv.org/abs/1702.06230, doldecomp/melee, altf4/libmelee, project-slippi/slippi-ssbm-asm, project-slippi/slippi-js

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.