Mario Kart Wii
Mario Kart Wii (Wii, 2008) has a static recompilation, patchzyy/Wiicompiled, and 22 other public projects, including a matching decompilation and an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
Wiicompiled
Minecreeper2002 'Mario Kart Wii Recompiled' (Windows/Linux); GitHub-mirror item. A PS5 homebrew port also exists (hollamhide).
Mario Kart Wii and Retro Rewind, native for iOS, iPadOS, macOS, tvOS, and Android.
iOS/iPadOS/macOS/tvOS/Android app incl. Retro Rewind
Decompilation of Mario Kart Wii
Original long-running MKWii decomp by riidefi (riidefi/mkw now redirects here); PAL RMCP01; Active development moved to doldecomp/mkw.
A reimplementation of Mario Kart Wii's physics engine in C++
reimplementation of MKW's physics engine in C++ (TAS/ghost validation)
AI-Tango's Official Wii Reinforcement Learning Repository
Released 2026-01 MKWii env: Luigi Circuit vs Hard CPUs at 150cc; BTR reaches 1st place in ~1 day on an RTX 4090
Mario Kart Wii for 3DS: a native port continued from dudewhat's original. Builds a CIA from your own disc (Mac & Windows).
Mario Kart Wii for 3DS: a native port continued from dudewhat's original. Builds a CIA from your own disc (Mac & Windows); latest release v0.4.1 (2026-10-11); repo created 2026-10-10
A native Android port of Mario Kart Wii and Retro Rewind. Fast, easy.
Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
A work-in-progress matching decompilation of Mario Kart Wii.
matching decomp (doldecomp/mkw; older snailspeed3/riidefi mkw); MKW-SP mod
Documentation of various parts of Mario Kart Wii
Documentation of MKWii classes/structures/functions (PAL addresses); dormant since 2024-08
Mario Kart Wii physics reimplementation
Abandoned in favor of riidefi/mkw decomp and mkw-sp
Repo for the 2024 Paper "BeyondTheRainbow"
Paper arXiv 2411.03820 (Clark, Towers, Evers, Hare); Wii games: Super Mario Galaxy, Mario Kart Wii (Rainbow Road 150cc), Mortal Kombat Armageddon
pret-style disassembly of Mario Kart Wii. WIP
Historical WIP disassembly (2018); superseded by snailspeed3/mkw and doldecomp/mkw.
Work-in-progress decompilation (vabold fork-of-record; doldecomp/mkw also exists)
Experimental native Nintendo Switch port of WiiCompiled, with GX capture/replay and GPU diagnostics. Recognizable game rendering remains unproven.
Xbox Series / UWP port of WiiCompiled - a Mario Kart Wii static recompilation with a Dawn/D3D12 renderer
A Reinforcement Learning Mario Kart Wii AI
misprit7/flame-runner (RL self-driving, 2023), misprit7/mkwii-driving (2022), BenjaminPoole/AI-Mario-Kart (CNN steering via screen capture, Windows), ElM3roM3ro/Mario-Kart-Wii-AI (capstone 2025), Odelode/MKWii-AI (README missing), jackwboy…
Experimental dtk-template re-base of the MKWii decomp (2025-05; forks Bsquo/mkw2 (archived) and henrymkw/mkw2 exist. Superseded by doldecomp/mkw.
MKW Switch - Mario Kart Wii static recompilation research for Nintendo Switch (no game files)
Browser (WebAssembly + WebGPU) port of WiiCompiled - Mario Kart Wii static recompilation. No game data.
Playable/in development (2026-09/10)
Experimental browser port of Mario Kart Wii using WiiCompiled static recompilation, with WheelWizard / Retro Rewind mod support. Goal: run MKWii on any device — including iOS — from just a ROM and a…
2020-21 project published 2024; server-client multi-host training, frame-perfect sync, no-render mode, savestate track loading
A reinforcement learning benchmark for Mario Kart Wii in Dolphin, comparing training methods by learning speed, stability, and performance.
v0 (2025-12): MKWii Time Trial, Luigi Circuit; benchmark metrics steps-to-threshold, wall-clock-to-threshold, AUC, seed stability
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What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on Wii
Found via chrissotraidis/wiicompiled, SeekyCt/mkw-structures, youtube.com/watch?v=zPQTg1L1M8U, openreview.net/pdf?id=V3KXsUFw8D, portsdr.com/
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.