GCGameCube · 2002 · first-person action-adventure
Metroid Prime
Metroid Prime (GameCube, 2002) has an open-source reimplementation, AxioDL/metaforce, and 5 other public projects, including a matching decompilation and a static recompilation.
Data checked 2026-10-13 · unbaked registry
Projects
A native reimplementation of the Metroid Prime engine
native reimplementation of the Prime engine (in-game with 0-00)
A matching decompilation of Metroid Prime
~91.5% code matched, 99.8% fuzzy, 97.9% data (decomp.dev 2026-10-11).
Small side repo of PrimeDecomp for a demo build; minimal activity
A recompilation of Metroid Prime.
Started 2026-10-08; macOS/Windows, VR goal
Native port of Metroid Prime (GameCube) for Linux, Windows and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Chun item = metroid-prime-port 0.18.0 (Windows); also AppImage/Flatpak for Linux and Android; fixed-rate simulation with uncapped presentation. eldritchpenumbra 'MP ' is the same port.
In PortMaster (multiverse) as 'Metroid Prime Origins' (mporigins), updated 2026-09-28; needs game data
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on GameCube
Found via decomp.dev/PrimeDecomp/prime, ethannicholas/gcn-recomp, PortsMaster-MV/PortMaster-MV-New/tree/main/ports, PortsMaster/PortMaster-Info/blob/main/ports.json
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.