XBOXXbox · 2006 · stealth action
Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent (Xbox, 2006) has a static recompilation, TGP482/SCDA-XBERecomp.
Data checked 2026-10-12 · unbaked registry
Projects
Static recompTGP482/XboxXBE-Recomp (x86->C++ AOT, D3D12, XAudio2)102 starspushed 2026-10-12MIT licenserelease V1
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
Unofficial native PC port of the original-Xbox version (distinct from 360/PC versions); in-game settings overlay (F10), render scale 20-200%
What you need
You need your own copy of the game: these projects ship code only.
More on Xbox
GameMethodYearStarsLast push
XBOXStar Wars: Knights of the Old RepublicStatic recompReimplementation+120031.2k2026-10-10XBOXHalo: Combat EvolvedMatching decompDecomp+420014472026-10-12XBOXDead or Alive Xtreme Beach VolleyballStatic recomp20031432026-10-12XBOXMercenaries: Playground of DestructionStatic recomp20051052026-10-06XBOXStar Wars: Episode III - Revenge of the SithStatic recompSource port2005392026-10-10XBOXHalo 2Matching decomp2004602026-10-12XBOXThe Lord of the Rings: The Two TowersStatic recomp2002132026-10-10XBOXDead or Alive 3Matching decompStatic recomp2001112026-10-12Found via TGP482/XboxXBE-Recomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.