Burnout 3: Takedown
Burnout 3: Takedown (PS2, 2004) has an open-source reimplementation, reburndev/reburn3, and 6 other public projects, including a matching decompilation and a static recompilation.
Data checked 2026-10-13 · unbaked registry
Projects
An open source reimplementation of Burnout 3: Takedown
WIP open source reimplementation ()
A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable.
static recompilation of the original Xbox version (sp00nznet/xboxrecomp toolkit)
Burnout 3: Takedown PC port
latest release poc (2026-05-23)
Burnout 3 native port application built on MANXFramework
Boots, loads resources, renders main menu; 37 playable tracks loaded with fly camera and drive mode (Phase 5 integration, Aug 2026)
Byte-matching decompilation of Burnout 3: Takedown (PS2, NTSC-U, SLUS-21050), built with CodeWarrior for PS2, followed by a native Rust rewrite ported from it. The build reproduces the original ELF b…
Matching build from assembly done, compiler identified, binary mapped; C decompilation starting
Test Build 0.1: does not boot
Burnout 3: Takedown as a native Windows port, through a PS2 decompilation toolchain. Unofficial; bring your own disc. No game content included.
Native Windows port: menus, races, Crash mode, career and saves work; 60fps, 4x res
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS2
Found via sp00nznet/burnout3, radek-sprta/awesome-game-remakes, sp00nznet/xboxrecomp, SubmitGame/awesome-decomp-games, Carter54git/Greates-Games-Decompilations-List
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.