Need for Speed: Underground 2
Need for Speed: Underground 2 (PC, 2004) has a static recompilation, codepdbh/nfsu2-recompiled, and 5 other public projects, including a matching decompilation and an open-source reimplementation.
Projects
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Need For Speed Underground 2 Xbox Original port for Nintendo Switch
An open, from-scratch reimplementation of the Need for Speed: Underground 2 engine.
Educational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC port
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Play Need for Speed: Underground 2 natively on Apple Silicon Macs (M1+). Static recompilation of the PC game (x86, Direct3D 9) to ARM64 + Metal: no Wine, CrossOver or emulator; 119 fps vs 10-15 fps u…
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PC
How this page was made
Every repository here was checked against GitHub on 2026-10-26 for existence, stars, licence and last push.
Found via sp00nznet/pcrecomp, codepdbh/nfsu2-recompiled, search?type=repositories&q=%22static+recompilati.
Each project's description is its own, or a summary written during research; the project's own page is the authority.