SSX Tricky
SSX Tricky (PS2, 2001) has a static recompilation, GiZcesi/OpenTricky, and 3 other public projects, including a matching decompilation and an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Projects
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Latest release v0.1.1-unstable (2026-10-08); runs on Windows; by GiZcesi; listed in Quiver Launcher catalog
A work-in-progress matching decompilation of SSX Tricky (2001).
WIP matching
Linux-first native recompilation of SSX Tricky for original Xbox. Build locally with your own game files; experimental Windows support.
Linux menus, movies, races, save/load, hi-res tested; 58 audio regression checks; Windows cross-build under Wine only
Unofficial native PC port of SSX Tricky (Xbox), statically recompiled with xboxrecomp. Bring your own disc.
WIP: boots, intro movies, whole frontend, races vs AI at 60 fps to finish/results; HDD saves; D3D11/XAudio2/XInput; written mostly by Claude Code
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS2
Found via quiverlauncher.com/apps/ssx-tricky-opentricky, sp00nznet/xboxrecomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.