Pilotwings 64
Pilotwings 64 (N64, 1996) has a matching decompilation, gcsmith/Pilotwings64Decomp, and 4 other public projects, including a static recompilation and a source port.
Data checked 2026-10-12 · unbaked registry
Projects
Decompilation of Pilotwings 64.
100% matching code (decomp.dev; completed ~April 2026 in ~74 days)
An AI-coded PC port of the Nintendo 64 game 'Pilotwings 64', statically recompiled with N64Recomp. Widescreen and high frame rate.
v0.1.1; Windows+Linux; latest release v0.1.1 (2026-09-17), AI: self-described 'AI-coded'
Static recompilation of Pilotwings 64 (WIP).
WIP recomp by decomp lead gcsmith (100% matching Pilotwings64Decomp, MIT)
Clean-room assets + ROM-free build for Pilotwings 64 recomp (N64Recomp/RT64): regenerated textures, HUD, audio; retail ROM needed only for the dirty-room spec extraction
Clean-room regenerated assets + ROM-free build experiment for the PW64 recomp; AI: likely AI-assisted
Pilotwings 64 as a native PC game for Windows and Linux: widescreen, 144 Hz+, gamepads. Bring your own ROM, no emulator.
Decomp-based native PC port v1.0.2 (Windows/Linux AppImage); latest release v1.0.2 (2026-10-10)
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on N64
Found via decomp.dev/projects?platform=n64, timeextension.com/news/2026/04/another-n64-launc, gcsmith/Pilotwings64Decomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.