N64N64 · 1999 · platform fighter
Super Smash Bros.
Super Smash Bros. (N64, 1999) has a source port, JRickey/BattleShip, and 13 other public projects, including a matching decompilation and a static recompilation. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
A smashin' port for PC, Mac, and Linux!
WIP but playable; US and JP builds; Windows, Linux, macOS, Android; GameCube adapter support. Chun item 'Super Smash Bros N64 - PC Port' = BattleShip-windows. patriks9200 'Super Smash Bros V 1.6 (PC Port)' likely smash64r/BattleShip.
A smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.
100% code and data matched (decomp.dev, 2026-09).
Pipeline + site (smash.fun) running BattleShip compiled to WebAssembly with AI-generated custom fighters injected on the 12 skeletons (uses gpt-5 in pipeline); ROM assets extracted in-browser
Nintendo DS source port of Super Smash Bros. 64 via the BattleShip decomp.
A fully native port of Super Smash Bros. (N64) for the Sega Dreamcast.
Native Dreamcast port with improved framerate/resolution
Static Recompilation of Super Smash Brothers for PC (Windows/Linux/MacOS)
sonicdcer's separate static recomp (Windows/Linux/macOS)
Super Smash Brothers Port to original Xbox from N64 Decomp
Port of the SSB decomp to original Xbox (2026-10); other console ports: rockenrooster/Smash64DS_Port (DS), robin994/battleship-vita (Vita), chrissotraidis/brawlerpad (Apple)
Org with mod template, syms and N64Recomp/runtime/RT64 forks (updated 2026-10); main repo Smash64Recomp/Smash64Recomp not public yet; Thunderstore community "Smash 64 Recompiled" exists; SrBananaMan/Smash64RecompRomhackTool converts romhac…
Empty repo created 2026-10-11
A smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.
Super Smash Bros. (N64) clean-room web build: decomp + regenerated assets, playable in the browser
andrewnakas/decompgames browser build: the ssb-decomp-re decompilation on N64Wasm; verification: {"status": "smoke-tested", "date": null, "browsers":, "scope": "Menus, character select and attract demos ran at 60 fps in a headless test."…
Final release of my Smash 64 AI. Might be some minor changes here and there.
Hobby Smash 64 AI (2018), minimal
Reinforcement Learning agents for the game Super Smash Bros 64
Small fork (2022)
Thunderstore community 'smash-64-recompiled': 2 mod packages (last update 2026-10-11); top: SrBananaMan-Boundary_Indicator, GhostlyDark-SSB_Reloaded
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What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on N64
Found via VetriTheRetri/ssb-decomp-re, decomp.dev/VetriTheRetri/ssb-decomp-re, smash.fun, SubmitGame/awesome-decomp-games, rockenrooster/Smash64DS_Port
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.