N64N64 · 1997 · first-person shooter
GoldenEye 007
GoldenEye 007 (N64, 1997) has a matching decompilation, n64decomp/007, and 13 other public projects, including a static recompilation and an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Projects
A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
Decompilation (GitHub mirror of the GitLab project); base of goldeneye-pc-port.
A native PC port of GoldenEye 007 (N64), built from the open decompilation — and a documented record of shipping it with a fleet of AI coding agents.
v0.5.0 pre-1.0, playable end to end at 60 fps on Windows, Linux and Steam Deck; 2-4 player split-screen. Chun item packages goldeneye-pc-port-0.5.0-win64.
WIP Recompilation of a game about a special agent who saves the world from a traitor.
WIP N64 recompilation
GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data.
Apple ARM64 native GoldenEye (Metal) from decomp; also MrSco/goldeneye-vr native Meta Quest port built on the GE decomp (2026-10)
GoldenEye Metal is an experimental, source-only static recompilation project focused on a native Apple Silicon and Metal rendering path. This repository contains the runtime, toolchain, Metal backend…
GoldenEye Metal is an experimental, source-only static recompilation project focused on a native Apple Silicon and Metal rendering path. This repository contains the runtime, toolchain, Metal backend, and game integration in one tree; late…
GoldenEye 007 Plus — an enhanced fork of the GoldenEye 007 N64 decompilation, focused on optimization, expanded co-op/multiplayer, fixes, and quality-of-life features. Also features an optional third…
Enhanced fork of the GE decomp (N64 ROM target): 1-4P campaign co-op, Perfect Dark-derived simulants (AI bots) with STAN navigation, third person; README credits OpenAI ChatGPT for development/research assistance
[DISCONTINUED, unmaintained] A decompilation and native source port of a 1997 Nintendo 64 first-person shooter, for research & preservation. Bring your own ROM - no copyrighted assets included.
DISCONTINUED decomp+native port (v0.4.0-alpha.3); latest release v0.4.0-alpha.3 (2026-07-10), archived
Online multiplayer server for the GoldenEye recomp
Modernized, natively compiled engine fork of the GoldenEye 007 N64 decompilation: the full game as a native Windows build with an OpenGL renderer. No ROM included; you supply your own dump.
Decomp-based Windows engine fork v0.2.0; latest release v0.2.0 (2026-09-21), AI: AI-flagged
GoldenEye 007 on the Nintendo 64 decompilation project — Mirror with full commit history and anonymised commits — PRs welcome
GoldenEye 007 from the n64decomp/007 decompilation with every ROM asset regenerated (clean room), playable in the browser
andrewnakas/decompgames browser build: the n64decomp/007 decompilation on N64Wasm; verification: {"status": "gameplay-tested", "date": null, "browsers":, "scope": "Headless test played the Dam mission.", "playthrough": false}
GoldenEye: Source on SDK 2013
development halted; status playable; GoldenEye: Source is a multiplayer only total conversion modification of Half-Life 2.
Native macOS and Linux port of GoldenEye 007 (N64) via static recompilation (N64Recomp + RT64). No emulator. Contains no ROM or game assets — you supply your own cartridge dump. Optional builds ship…
v1.0.0 (Aug 2026) native macOS+Linux port via N64Recomp from 100% decomp (TLB-free ROM layout); latest release v1.0.0 (2026-08-20)
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on N64
Found via n64decomp/007, MrSco/goldeneye-vr, SunJaycy/GoldenEye-Recomp, search?type=repositories&q=decomp+in%3Aname+crea, SubmitGame/awesome-decomp-games
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.