N64N64 · 1998 · action-adventure
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time (N64, 1998) has a static recompilation, Zelda64Recomp/Zelda64Recomp, and 17 other public projects, including a matching decompilation and an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)
Officially announced as coming to Zelda 64: Recompiled; no public OoT build as of 2026-10 (README still says 'soon'); OoT on PC today is via Ship of Harkinian (decomp port) or third-party recomps; AI: no-GenAI policy applies to OoT work
Decompilation of The Legend of Zelda: Ocarina of Time
100% matching for multiple versions
latest release 9.3.0 (2026-10-06); The definitive way to play Ocarina of Time on PC, Switch, Wii U and Android: 60fps, widescreen, randomizer, mods. Bring your own ROM; status fully; tags libultraship,zelda; version 9.3.0 (latest); latest…
Independent OoT PC port by blawar (PAL 1.0 / MQ); last code superseded by SoH
A recreation of the Spaceworld 1997 Ocarina of Time demo
recreation of the Spaceworld 1997 demo on the OoT decomp
Port of the OoT decomp to Sony PSP (2026); companion mm-PSP (z2442/mm-PSP)
Ship of Harkinian Android fork
A port of the Ocarina of Time decompilation to the Sega Dreamcast.
WIP Dreamcast port of OoT decomp
Wii Virtual Console Disassembly
Inactive; 31% complete
A static recompilation of Ocarina of Time into a native Windows executable, with ray traced lighting, frame interpolation and widescreen. Bring your own copy of the game.
Third-party OoT recomp v0.3.4: boots, plays, saves; Windows; symbols built from zeldaret/oot decomp in WSL; AI: README/flags indicate AI assistance
libultraship-based OoT+MM combo randomizer
libultraship-based OoT+MM combined randomizer build (2026-10, early)
Ocarina of Time in the browser (Ship of Harkinian web) with every ROM asset regenerated clean-room
andrewnakas/decompgames browser build: Ship of Harkinian (WebGL2); verification: {"status": "smoke-tested", "date": null, "browsers":, "scope": "Headless test booted through to Hyrule Field. The intro is slow without a GPU.", "p
A recompilation of Ocarina of Time
Early third-party OoT recomp; known crash on pause
Ocarina of Time randomizer Reinforcement Learning project
Tiny (2025-09)
Engine-neutral Ocarina of Time Link gameplay SDK, extracted from the zeldaret/oot decomp (inspired by libsm64). No ROM or game asset included.
Engine-neutral C11 library compiling Player/collision/actor/scene code from zeldaret/oot; host-readable state; headless deterministic runs; multiple isolated engines per process; pre-1.0 (2026-08)
progress.deco.mp (legacy frogress) tracked: 83.2% (ce-e/dol/code) as of 2025-04
progress.deco.mp (legacy frogress) tracked: 16.6% (oot-j/dol/code) as of 2025-05
repo not verified
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on N64
Found via zeldaret/oot, BlueInterlude/awesome-recompilations, SubmitGame/awesome-decomp-games, shipofharkinian.com, Nio03/unricopie/blob/main/src/data/ports/ship-of
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.