X360Xbox 360 · 2008 · open-world racing
Midnight Club: Los Angeles
Midnight Club: Los Angeles (Xbox 360, 2008) has a static recompilation, mzzvxm/LARecomp, and 8 other public projects.
Data checked 2026-10-12 · unbaked registry
Projects
Boots to menu; free roam and races work; saves load (Codex-assisted). Related ports/forks: iOS (github.com/KoreanSeats1/MCLA-4iOS) AI-assisted per README (codex).
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
D3D12: menus, races, garage work; Vulkan reaches title; PC and PS5 targets.
v1.0 (PT-BR).
Port nativo não-oficial de Midnight Club: Los Angeles para PC através de Recompilação Estática (PowerPC -> C++), com Launcher customizado.
v1.1.1 with custom launcher.
Native PC renderer rebuild for Midnight Club Los Angeles - D3D12 backend, PPC recompilation, GPU emulation, and pipeline cache
v0.1.0-beta: native D3D12 renderer rebuild; build currently broken by reorg.
Experimental; partial gameplay acceptance.
Playable: free roam, races, career at native 30 FPS.
Xbox 360 titles recompiled to native Linux - launchers only. You import your own copy of each game; releases carry no game data.
Part of CrownParkComputing Xbox360-Native-Ports (16 titles, all marked playable): Linux+Windows launchers (rexmenu), native Vulkan renderer and audio, ReXGlue fork 97 commits ahead of v0.10.0; per-title release launchers.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) using rexGlu SDK
Boots to menu; crash logging for unimplemented functions.
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
Found via SubmitGame/awesome-decomp-games
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.