X360Xbox 360 · 2012 · open-world racing
Forza Horizon
Forza Horizon (Xbox 360, 2012) has a static recompilation, arcanite24/pinyon-shift, and 7 other public projects, including an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Projects
A playable preview of Forza Horizon static recompilation
v0.5.0 (15 releases): playable preview on Windows/Linux/Steam Deck/macOS (+Android alpha); built-in trainer (game speed, time of day, free camera). Related ports/forks: Android (github.com/deivid22srk/pinyon-shift-android); fork (github.co…
An in-progress static recompilation of Forza Horizon 1 using ReXGlue.
In progress; builds and loads modules, gameplay not yet demonstrated (macOS/iOS focus). AI-assisted per README (llm).
v0.1.3: clean Rust/Bevy reimplementation using disc data: full Colorado map, 175 cars, AI races, online free roam. AI-assisted per README (with ai).
Forza Horizon (Xbox 360) recompiled to run natively on Android - Android port of the Pinyon Shift recomp
Playable preview of native recompilation of Forza Horizon for Xbox 360, with launcher, tools, and build scripts included.
PT: Recompilação estática experimental do Forza Horizon (Xbox 360) usando XenonRecomp — estágio inicial, sem runtime gráfico. EN: Experimental static recompilation of Forza Horizon (Xbox 360) using X…
Early XenonRecomp stage; no graphics runtime, not playable.
Forza Horizon Recomp with Rexglue WIP
A native x64 reimplementation of Forza Horizon
C++20 from-scratch reimplementation reading disc files: world streaming, 176 cars, 360 Hz vehicle sim within ~5% of original handling figures. AI-assisted per README (cursor).
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
Found via SubmitGame/awesome-decomp-games, search?type=repositories&q=rexglue+in%3Adescript, search?type=repositories&q=recomp+in%3Aname+crea
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.