X360Xbox 360 · 2008 · open-world action
Grand Theft Auto IV
Grand Theft Auto IV (Xbox 360, 2008) has a static recompilation, KoreanSeats1/Theft4, and 7 other public projects, including a decompilation and an AI-assisted decompilation.
Data checked 2026-10-12 · unbaked registry
Projects
Experimental static AOT recompilation of GTA IV's Xbox 360 build for ARM64 iOS and iPadOS. No game files included.
v0.3.1: experimental ARM64 iOS/iPadOS AOT recomp of GTA IV 360 (TU8) with Metal renderer. AI-assisted per README (claude, codex).
Boots and reaches gameplay but world collision missing (falls through ground).
reIV Including sco
Early WIP reversing (re-style)
Grand Theft Auto IV's engine, being rewritten in Rust one function at a time by AI agents, for 64-bit Windows, Windows on ARM and macOS. Contains no game code or assets.
2026 experimental ()
An unofficial PC port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Android (arm64-v8a) port of Theft4 / LibertyRecomp - static ahead-of-time recompilation of GTA IV (Xbox 360) on the RexGlue runtime (SDL3 + Vulkan). Bring your own game files.
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
Found via SubmitGame/awesome-decomp-games, search?type=repositories&q=%22static+recompilati, search?type=repositories&q=rexglue+in%3Adescript
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.