F-Zero
F-Zero (SNES, 1990) has a static recompilation, mstan/FZeroSNESRecomp, and 5 other public projects, including an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Projects
recomp (no description)
F-Zero recompiled
native widescreen static recomp of F-Zero (USA); generated C not committed ()
A WebGL F-Zero clone. Show ya moves!
OSGC status: unplayable; development: halted; game already in catalog; this project is a different project type for it
A fan-made recompilation of Nintendo’s classic SNES racer F-Zero. Race futuristic tracks at high speeds while mastering turns and managing your machine’s power. Requires your own legally obtained ROM…
generated scaffold only (static library), not a playable port ()
prototype PS Vita static recomp 'made over the weekend with AI' ()
Native Nintendo Switch port of F-Zero (SNES Recompilation) with widescreen Mode 7 support
native Switch port of F-Zero recomp, widescreen Mode 7, locked 60 FPS ()
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on SNES
Found via rameauv/FZeroRecomp-vita, datacrystal.tcrf.net/wiki/F-Zero/RAM_map, opengaming/osgameclones/blob/master/games/f.yaml, craigshaw/FZeroRecomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.