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4,570 games · 9,088 projectsupdated 2026-10-12

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SNESSNES · 1990 · 2D platformer

Super Mario World

Super Mario World (SNES, 1990) has a matching decompilation, snesrev/smw, and 10 other public projects, including a decompilation and a static recompilation. An agent environment already wraps it.

snesrecomp

Projects

Matching decomp · Decompsnesrev C re-implementation638 starspushed 2024-01-22custom licenserelease v0.1

Smw

latest release v0.1 (2023-08-16); inactive >2y; version v0.1 (latest); completeness: playable ('The game is playable from start to end.'); latest release v0.1, 2023-08-16; Quiver type: PC port; status alpha; release 0.1 (2023-08-16); PCGW…

ReimplementationGodot remake; Plus fork by Boswer811 (archived)280 starspushed 2025-05-14ISC licenserelease v1.0.1

A Remake / Remaster of the original Super Mario World, in Godot. Adds new features / improvements!

eldritchpenumbra and Minecreeper2002 uploads; upstream archived.

DisassemblyAsar 1.91179 starspushed 2026-08-20no license

SMW Disassembly X

'SMW Disassembly X': assembles all 4 console releases (J, U, E1.0, E1.1) + Super System arcade byte-exact ()

Static recompsnesrecomp (R.A.I.D.)109 starspushed 2026-09-28custom licenserelease v0.14.2

Super Mario World recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community

recompiled using snesrecomp

Source port61 starspushed 2023-10-19no license

smw; Updated 2023

DisassemblyWLA-DX (modified)57 starspushed 2021-02-16no license

Source code to Super Mario World (SNES disassembly)

binary-exact SMW (U) source from SMW Central all.log; archived ()

Disassemblyasar + SNES-ROM-Framework28 starspushed 2021-03-05GPL-3.0 licenserelease V1.0

disassembly supporting SMW, SMAS and SMAS+SMW ()

Disassemblyxkas/asar24 starspushed 2015-01-21no license

Super Mario World disassembly

All.log++ continuation of the SMW Disassembly and Commentary project (MikeyK) ()

Agent environmentgym-retro + baselines (PPO, NEAT)5 starspushed 2020-12-23no license

Custom Reinforcement Learning environment to beat Super Mario World built with retrogym and baselines. Custom Proximal Policy Optimization integration to use keras NN/CNN models.

2020 custom SMW environment with numerical (RAM-tile) observation model ()

smw-cleanroomnew, unvetted
Matching decompthe snesrev/smw C port (MIT), compiled to WebAssembly with SDL20 starspushed 2026-10-04no license

andrewnakas/decompgames browser build: the snesrev/smw C port (MIT), compiled to WebAssembly with SDL2; verification: {"status": "smoke-tested", "date": "2026-10-10", "browsers":, "scope": "Headless keyboard script: title, file select, int…

smw_disassembly_unew, unvetted
Disassembly0 starspushed 2026-10-12no license

WIP - my fork of https://github.com/Sir-Walrus/smw-irq

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

Same toolchain

More on SNES

Found via SubmitGame/awesome-decomp-games, discord.gg/AJJbJAzNNJ, tanookistudios.com/decomp-buddy/catalog.json, Boswer811/Super-Mario-World-Remastered-Plus, datacrystal.tcrf.net/wiki/Super_Mario_World/RAM_

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.