SNESSNES · 1994 · Metroidvania
Super Metroid
Super Metroid (SNES, 1994) has a matching decompilation, snesrev/sm, and 14 other public projects, including a decompilation and a static recompilation.
Data checked 2026-10-12 · unbaked registry
Projects
early version
inactive >2y; completeness: mostly ('Early version. It has bugs and the code is messy.'); PCGW: origin Decompilation; status Playable
Conversion of Zelda 3 Launcher to Super Metroid Launcher
Conversion of Zelda 3 Launcher to Super Metroid Launcher; [listed in Sebastrion/awesome-unofficial-pc-ports as recommended ⭐]
Super Metroid SNES game, disassembled
disassembly producing NTSC ROM (sha1 da957f0d...) ()
Super Metroid recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community
eldritchpenumbra 'Super Metroid Recomp ' (2026-09-10); generated C (~93 MB) built locally.
A relocatable disassembly of Super Metroid (SNES) based on P.JBoy's bank logs
relocatable disassembly based on P.JBoy's bank logs; builds ROM (mirror: metroidret/sm) ()
Native 3DS port of Super Metroid
native 3DS port of Super Metroid ()
A relocatable disassembly of Super Metroid (SNES) based on P.JBoy's bank logs. THIS IS A MIRROR OF https://github.com/InsaneFirebat/sm_disassembly
A relocatable disassembly of Super Metroid (SNES) based on P.JBoy's bank logs. THIS IS A MIRROR OF no GitHub releases; repo created 2025-06-14
version v0.5.0; latest release v0.5.0 (2026-10-10); repo created 2026-08-26
Disassembly of Super Metroid SNES
Nintendo DS port of Super Metroid static recompilation (SuperMetroidRecomp) using devkitARM/libnds
Super Metroid: C reimplementation verified by frame-by-frame co-simulation against the original machine code, plus a bring-your-own-ROM browser port on WebAssembly. Ships no game assets.
andrewnakas/decompgames browser build: snesrev/sm C reimplementation compiled to WebAssembly with Emscripten + Asyncify, rendering through SDL2; verification: {"status": "played", "date": "2026-10-05", "browsers":, "scope": "New file start…
P.JBoy's fully commented bank logs + RAM map (basis of most SM projects)
SNES and NES disassembly files of comercial games.
collected/improved Diz disassembly (WIP; some marked incomplete) ()
listed by Read Only Memo as substantially AI-coded
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on SNES
Found via SubmitGame/awesome-decomp-games, tanookistudios.com/decomp-buddy/catalog.json, Sebastrion/awesome-unofficial-pc-ports, datacrystal.tcrf.net/wiki/Super_Metroid/RAM_map, RetroPortingToolKit/snesrecomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.