SNESSNES · 1994 · 2D platformer
Donkey Kong Country
Donkey Kong Country (SNES, 1994) has a static recompilation, elliotttate/DKC1Recomp, and 6 other public projects, including a decompilation and an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
Static recompilation of Donkey Kong Country (SNES USA v1.0) with native widescreen presentation and deterministic debugging tools
static recompilation (USA v1.0) with native widescreen
disassembly (USA 1.0) ()
Reverse engineering of Donkey Kong Country on SNES.
Reverse engineering of Donkey Kong Country on SNES; version v1.0.0; latest release v1.0.0 (2026-04-09); repo created 2026-04-08
Experimental static recompilation of Donkey Kong Country on SNES. Vibe-coded try, does not work.
experimental static recomp - 'vibe-coded try, does not work' (superseded by elliotttate/DKC1Recomp) ()
Native Apple TV ports of the Donkey Kong Country SNES trilogy, built with snesrecomp
native Apple TV builds of DKC1-3 recomps ()
browser players for DKC1-3 built on a small permissive SNES core facade (run frame, picture, audio, pad, WRAM, battery RAM) ()
SNES and NES disassembly files of comercial games.
collected/improved Diz disassembly (WIP; some marked incomplete) ()
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What you need
You need your own copy of the game: these projects ship code only.
Agent environments
- Farama-Foundation/stable-retro/tree/main/stable_retro/data/s
- stable-retro integration DonkeyKongCountry-Snes-v0 (Farama-Foundation/stable-retro)
Same toolchain
More on SNES
Found via datacrystal.tcrf.net/wiki/Donkey_Kong_Country/RA
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.