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X360Xbox 360 · 2008 · co-op third-person shooter

Army of Two

Army of Two (Xbox 360, 2008) has a static recompilation, automoto/LibreDeux, and 3 other public projects.

ReXGlue / XenonRecomp

Projects

Static recompReXGlue1 starspushed 2026-07-01no license

A legal recompilation and digital preservation project for Army of Two

Boots to menu, single-player gameplay, local split-screen co-op with two pads.

Static recompReXGlue1 starspushed 2026-09-18GPL-3.0 licenserelease v0.1.0-alpha.2

Using ReXGlue: PC port edition of Army of Two for the XBOX360 (with expanded features!)

v0.1.0-alpha.2 preview with expanded features. AI-assisted per README (cursor).

ArmyOfTwoRecompgeneral tool
Static recompReXGlue65 starspushed 2026-10-11MIT licenserelease 1.2

Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK

v1.2: playable on Windows/Linux (boots to real GPU rendering; marked Playable on recomp.board).

ArmyOfTwo-Recompgeneral tool
Static recompReXGlue (fork)18 starspushed 2026-09-10GPL-3.0 licenserelease v0.1.0

Experimental native PC port of Army of Two (Xbox 360) via static recompilation on the ReXGlue SDK. Host/glue only - bring your own legally-dumped game files.

v0.1.0: early testing, Windows D3D12.

What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on Xbox 360

Found via SubmitGame/awesome-decomp-games

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.