unbaked
4,525 games · 8,272 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

PS2PS2 · 2002 · first-person shooter

007: Nightfire

007: Nightfire (PS2, 2002) has a static recompilation, limeylicious/Nightfire-Windows-Port, and 2 other public projects, including an open-source reimplementation.

xboxrecomp

Every linked repository here is new and has little community signal yet. Read the code before running anything it offers for download.

Projects

Static recompxboxrecomp (both Action and Driving engines translated from PAL disc…1 starspushed 2026-10-12custom license

Native Windows static recompilation of PAL Xbox 007 Nightfire, built on xboxrecomp. Source only: bring your own copy of the game. No game files or generated code included.

Alpha: both engines native (no emulated GPU/APU); played Paris opening through The Exchange; 4-player local split-screen; online lockstep v1. Also phobos665 branch feat/nightfire (title screen).

nightfire-enginenew, unvetted
ReimplementationC++ engine reimplementation using symbolised ACTION.ELF as spec; SLUS…0 starspushed 2026-10-05no license

Open reimplementation engine for 007: Nightfire (PS2) — requires your own disc

Loads and decodes every map chunk, texture, mesh and collision mesh from user disc; installer/setup screen

NightfirePortnew, unvetted
Reimplementation0 starspushed 2026-10-12ISC license

Native Rust port of 007: Nightfire (PS2), rebuilt from the game's own data and logic. Bring your own disc.

Native Rust port rebuilt from game data/logic (description only, empty README)

What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on PS2

Found via phobos665/xboxrecomp/tree/feat/nightfire, app.media.ccc.de/v/emf2026-277-1-reverse-enginee

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.