PS2PS2 · 2002 · first-person shooter
007: Nightfire
007: Nightfire (PS2, 2002) has a static recompilation, limeylicious/Nightfire-Windows-Port, and 2 other public projects, including an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Every linked repository here is new and has little community signal yet. Read the code before running anything it offers for download.
Projects
Native Windows static recompilation of PAL Xbox 007 Nightfire, built on xboxrecomp. Source only: bring your own copy of the game. No game files or generated code included.
Alpha: both engines native (no emulated GPU/APU); played Paris opening through The Exchange; 4-player local split-screen; online lockstep v1. Also phobos665 branch feat/nightfire (title screen).
Open reimplementation engine for 007: Nightfire (PS2) — requires your own disc
Loads and decodes every map chunk, texture, mesh and collision mesh from user disc; installer/setup screen
Native Rust port of 007: Nightfire (PS2), rebuilt from the game's own data and logic. Bring your own disc.
Native Rust port rebuilt from game data/logic (description only, empty README)
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS2
Found via phobos665/xboxrecomp/tree/feat/nightfire, app.media.ccc.de/v/emf2026-277-1-reverse-enginee
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.