WWE 2K14
WWE 2K14 (Xbox 360, 2013) has a static recompilation, PromethenDev/wwe2k14-recomp, and 3 other public projects.
Data checked 2026-10-21 · unbaked registry
Projects
A static recompilation of the Xbox 360 version of WWE 2K14 to native 64-bit Windows and Linux, built with the ReXGlue SDK, with a launcher that installs your files. Version 1.0.1 (October 19, 2026); the README lists remaining shadow and lighting differences and weak support for integrated graphics. Needs your own copy of the game and title update 1.0.3. Commits are co-authored by Claude.
WWE 2K14 on PC recomp!
Static recompilation of the Xbox 360 WWE 2K14 for Windows with the ReXGlue SDK, with a launcher for resolution, FSR, FXAA, mods, custom music, logos, DLC and achievements. Runs from the player's own Xbox 360 ISO or game folder. Version 1.1.0 (2026-10-18); the README calls it an early release and lists known issues.
A native PC recompilation of WWE 2K14 focused not just on improving performance, but adding features to improve the original game.
Static recompilation of the Xbox 360 WWE 2K14 into a native Windows x64 program with the ReXGlue SDK. The README lists menus, full matches, the Royal Rumble, 30 Years of WrestleMania and Create-a-Wrestler as working, plus 4K, 120 fps, DLSS and a launcher with Quick Match, mods and a free camera. Runs from the player's own disc files. Version 0.1.10 (2026-10-20). The README says it was developed with help from Claude.
WWE 2K14 Recomp: unofficial native PC port of WWE 2K14 (Xbox 360) for Windows, made by static recompilation. 60 FPS, up to 4K. Bring your own game. Based on WWE '13 Recomp and ReXGlue.
An unofficial native Windows port of WWE 2K14 (Xbox 360) by static recompilation with ReXGlue, starting from WWE '13 Recomp. Per the README, menus, exhibition matches, entrances and WrestleMania mode work at 60 FPS up to 4K, with fixes for cloth and attire textures; Universe and Creation Suite are not fully tested. Release v1.1 (October 15, 2026). Players supply the game and title update 2.0.1.0. Commits are co-authored by Claude.
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.