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DOSDOS · 1995 · FPS

Star Wars: Dark Forces

Star Wars: Dark Forces (DOS, 1995) has an open-source reimplementation, TheForceEngine/TheForceEngine, and 3 other public projects.

PortMaster

Projects

ReimplementationC++, SDL2, OpenGL; CMake1,163 starspushed 2026-10-12GPL-2.0 licenserelease v1.22.420

Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.

Dark Forces fully playable (v1.x, Jedi Engine reverse engineered from DOS exe); Outlaws support in progress () PortMaster package: theforceengine.zip.

ReimplementationC++193 starspushed 2020-03-28MIT licenserelease xlengine-0.1.0

XLEngine allows you to play Dark Forces, Daggerfall and soon Outlaws and Blood with modern technology.

Halted; semi-playable ()

Reimplementation7 starspushed 2026-08-26GPL-2.0 licenserelease v1.2.1

The Force Engine ported to the original Xbox (XDK 5558 + VC71). Star Wars: Dark Forces on real Xbox hardware via JEDI engine recreation.

The Force Engine
Reimplementationreverse-engineered re-implementation of the Jedi engine (also Outlaws…

In PortMaster (main) as 'Star Wars: Dark Forces' (theforceengine), updated 2026-07-07; needs game data

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What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on DOS

Found via theforceengine.github.io/, en.wikipedia.org/wiki/List_of_game_engine_recrea, PortsMaster/PortMaster-New, osgameclones.com/, gtteancum?tab=repositories

GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.