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DOSDOS · 1996 · open-world RPG

The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall (DOS, 1996) has an open-source reimplementation, Interkarma/daggerfall-unity, and 3 other public projects, including a matching decompilation and code that decompiles almost back to source.

Projects

ReimplementationUnity/C# recreation reading original data3,517 starspushed 2026-09-14MIT licenserelease v1.1.1-cve-2025

Open source recreation of Daggerfall in the Unity engine

Stable 1.x eldritchpenumbra Linux package with mods.

Reimplementation78 starspushed 2026-09-02GPL-3.0 license

An open source engine for the game Daggerfall

Unplayable engine; XLEngine halted

Readable bytecode1 starspushed 2026-09-04no license

A decompilation of the Daggerfall DOS release

daggerfall-decompnew, unvetted
Matching decompWatcom C 100 starspushed 2026-10-07no license

Matching decompilation of The Elder Scrolls II: Daggerfall (FALL.EXE 1.07.213, Watcom C 10). No game files included.

COMPLETE: 100% of FALL.EXE 1.07.213 (2,297 functions) matched; native arm64 macOS SDL3 port; headless play tool tools/fallplay.py (2026)

What you need

You need your own copy of the game: these projects ship code only.

More on DOS

Found via Mindwerks/XLEngine, search?type=repositories&q=%22decompilation+of%2

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.