Command & Conquer: Red Alert
9 projects, 8 with public code: source release, reimplementation, source port, native port, agent environment.
Projects
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Not based on official code.
Command and Conquer: Red Alert
Wikipedia: open-source code, proprietary assets; source released 2020 by/for Westwood Studios. Released GPL-3.0 Feb 2025 (and remaster DLL 2020). The games' code was released along with the Command & Conquer Remastered Collection in order…
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Playable cross-platform builds of TD and RA from EA source; dedicated server builds
An open source re-implementation of Red Alert written in C++.
RE-based reimplementation of RA (pre-EA source); archived 2020
Remake of an old game "Red Alert" from Westwood studio.
Old halted remake
LLM-based Multi-Agent System for OpenRA (Red Alert)
Research prototype: LLM-based multi-agent commander for OpenRA
Inactive, not playable (Wikipedia). Predecessor-era project; OpenRA and the official 2020 source release supersede it.
Open Framework for AI Agents to play Red Alert through Reinforcement Learning
(2026-05); pip install openra-rl
PCGW: origin; status
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
More on DOS
Found via en.wikipedia.org/wiki/List_of_commercial_video_g, en.wikipedia.org/wiki/List_of_game_engine_recrea, openra-rl.dev, pcgamingwiki.com/wiki/List_of_unofficial_ports
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.