DOSDOS · 1993 · Racing / platformer
SkyRoads
7 projects: matching decomp, AI-assisted decomp, reimplementation.
Projects
Reverse engineering a DOS game with no source code using Codex 5.4
2026; showcase of agentic RE ()
A modern implementation of the classic game SkyRoads. Supports all of the original data-files (art, music, levels), and tries to remain faithful to the original. It is written in TypeScript, and uses…
Playable; supports all original data files ()
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
Active 2026 ()
1:1 reverse-engineered portable port of SkyRoads (1993 DOS) — C11 + SDL2, runs on macOS/Windows/Linux/Web/iOS. No original code or game data; demo-recording-proven physics.
1:1 reverse-engineered portable port with exact 36.0036 Hz timing and fixed-point physics; macOS/Windows/Linux/Web/iOS.
A W.I.P. vibe port of "SkyRoads", originally from MS-DOS, into a Sega 32X ROM using Arena
andrewnakas/decompgames browser build: skyroads-32x; verification: {"status": "gameplay-tested", "date": "2026-09-27", "browsers": ["Headless Microsoft Edge on Windows (private package and production)"], "scope": "The
dos_re driven port of game Skyroads
Recovered port selectable vs original oracle composition.
SkyRoads (Bluemoon Interactive, 1993) ported to Godot 4 — simulation verified tick-for-tick and screen verified pixel-for-pixel against the DOS original
Port with simulation verified tick-for-tick and screen pixel-for-pixel.
What you need
You need your own copy of the game: these projects ship code only.
More on DOS
Found via ammaarreshi/skyroads-port, osgameclones.com/, ammaarreshi/skyroads-web, andrewnakas/decompgames/blob/main/src/data/games
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.