unbaked
4,526 games · 8,274 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

DOSDOS · 1993 · Racing / platformer

SkyRoads

7 projects: matching decomp, AI-assisted decomp, reimplementation.

Projects

AI-assisted decompAI-assisted (Codex 5.4) reverse engineering to native code191 starspushed 2026-03-08no license

Reverse engineering a DOS game with no source code using Codex 5.4

2026; showcase of agentic RE ()

ReimplementationTypeScript/C#130 starspushed 2022-07-25MIT license

A modern implementation of the classic game SkyRoads. Supports all of the original data-files (art, music, levels), and tries to remain faithful to the original. It is written in TypeScript, and uses…

Playable; supports all original data files ()

ReimplementationC, SDL236 starspushed 2026-09-17custom licenserelease 1.6

Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.

Active 2026 ()

AI-assisted decompC11 + SDL2 (~3,000 lines), Emscripten24 starspushed 2026-06-11custom license

1:1 reverse-engineered portable port of SkyRoads (1993 DOS) — C11 + SDL2, runs on macOS/Windows/Linux/Web/iOS. No original code or game data; demo-recording-proven physics.

1:1 reverse-engineered portable port with exact 36.0036 Hz timing and fixed-point physics; macOS/Windows/Linux/Web/iOS.

skyroads-32xnew, unvetted
Matching decompskyroads-32x2 starspushed 2026-07-29custom licenserelease v0.0.1

A W.I.P. vibe port of "SkyRoads", originally from MS-DOS, into a Sega 32X ROM using Arena

andrewnakas/decompgames browser build: skyroads-32x; verification: {"status": "gameplay-tested", "date": "2026-09-27", "browsers": ["Headless Microsoft Edge on Windows (private package and production)"], "scope": "The

AI-assisted decompdos_re 3.0 replay/oracle architecture; generated VMless frontend + au…2 starspushed 2026-07-23custom license

dos_re driven port of game Skyroads

Recovered port selectable vs original oracle composition.

godot-skyroadsnew, unvetted
ReimplementationGodot 41 starspushed 2026-09-03custom licenserelease v1.0.0

SkyRoads (Bluemoon Interactive, 1993) ported to Godot 4 — simulation verified tick-for-tick and screen verified pixel-for-pixel against the DOS original

Port with simulation verified tick-for-tick and screen pixel-for-pixel.

What you need

You need your own copy of the game: these projects ship code only.

More on DOS

Found via ammaarreshi/skyroads-port, osgameclones.com/, ammaarreshi/skyroads-web, andrewnakas/decompgames/blob/main/src/data/games

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.