X360Xbox 360 · 2007 · action-adventure
Pirates of the Caribbean: At World's End
Pirates of the Caribbean: At World's End (Xbox 360, 2007) has a static recompilation, ElGuslml/PiratesAtWorldsEndRecomp.
Data checked 2026-10-21 · unbaked registry
Projects
Static recompilation of Pirates of the Caribbean: At World's End (Xbox 360) to Windows x64 with ReXGlue.
v0.1.0 (2026-10-15): a static recompilation of the Xbox 360 game to native Windows with ReXGlue, drawn by the author's NativeXRenderer on Vulkan, with ReXGlue's Xenos path as a fallback. Adds a 60 FPS option, wide screens, SMAA, FXAA or DLAA and fixes for script errors. Per the README the first levels were played without problems and later levels are untested. Reads your own extracted game files. The README says it was made with AI help.
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.