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X360Xbox 360 · 2007 · action-adventure

Pirates of the Caribbean: At World's End

Pirates of the Caribbean: At World's End (Xbox 360, 2007) has a static recompilation, ElGuslml/PiratesAtWorldsEndRecomp.

ReXGlue / XenonRecomp

Projects

Static recompReXGlue SDK (fork), NativeXRenderer (Vulkan)3 starspushed 2026-10-21custom licenserelease v0.1.0runs on Windows

Static recompilation of Pirates of the Caribbean: At World's End (Xbox 360) to Windows x64 with ReXGlue.

v0.1.0 (2026-10-15): a static recompilation of the Xbox 360 game to native Windows with ReXGlue, drawn by the author's NativeXRenderer on Vulkan, with ReXGlue's Xenos path as a fallback. Adds a 60 FPS option, wide screens, SMAA, FXAA or DLAA and fixes for script errors. Per the README the first levels were played without problems and later levels are untested. Reads your own extracted game files. The README says it was made with AI help.

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What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on Xbox 360

GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.