unbaked
4,690 games · 9,273 projectsupdated 2026-10-21

Code links only. Bring your own copy of the game. Rules · Contact · Privacy · API · llms.txt

X360Xbox 360 · 2014 · puzzle

Peggle 2

Peggle 2 (Xbox 360, 2014) has a static recompilation, macprotips/peggle2-mac, and 1 other public project.

ReXGlue / XenonRecomp

Projects

Static recompXenonRecomp, Xenia-derived GPU code, Metal7 starspushed 2026-10-21no licenserelease v0.1.0-betaruns on macOS

Native macOS port of Peggle 2 (Xbox 360), via static recompilation

A native macOS port of the Xbox Live Arcade release of Peggle 2 for Apple silicon: the PowerPC executable is recompiled to C++ with XenonRecomp and linked with a runtime that reimplements the kernel and system calls, draws with Metal and decodes XMA with FFmpeg. Beta v0.1.0 (October 21, 2026) is an installer that builds the game on the player's Mac from their own copy of the game file.

Static recompReXGlue, reNut, deko3d, devkitPro3 starspushed 2026-10-20GPL-3.0 licenserelease v1.0.1runs on Switch

Peggle 2 (Xbox Live Arcade) running natively on Nintendo Switch: static recompilation with ReXGlue and a native Vulkan renderer, with the PS4 Magical Masters content (Windy, Jimmy, their areas and co…

Nintendo Switch port of the Xbox Live Arcade version by static recompilation with ReXGlue, drawn through reNut's Direct3D-level renderer on deko3d, with the PS4 Magical Masters Edition content (Windy, Jimmy Lightning, costumes, 1080p art) converted from your own PS4 copy. v1.0.1 (2026-10-20) runs at 60 fps by default. A browser installer page builds the package on your computer from your XBLA and PS4 files.

Missing a project, or something wrong here? Suggest a project · Report a fix

What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on Xbox 360

GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.