Peggle 2
Peggle 2 (Xbox 360, 2014) has a static recompilation, macprotips/peggle2-mac, and 1 other public project.
Data checked 2026-10-21 · unbaked registry
Projects
Native macOS port of Peggle 2 (Xbox 360), via static recompilation
A native macOS port of the Xbox Live Arcade release of Peggle 2 for Apple silicon: the PowerPC executable is recompiled to C++ with XenonRecomp and linked with a runtime that reimplements the kernel and system calls, draws with Metal and decodes XMA with FFmpeg. Beta v0.1.0 (October 21, 2026) is an installer that builds the game on the player's Mac from their own copy of the game file.
Peggle 2 (Xbox Live Arcade) running natively on Nintendo Switch: static recompilation with ReXGlue and a native Vulkan renderer, with the PS4 Magical Masters content (Windy, Jimmy, their areas and co…
Nintendo Switch port of the Xbox Live Arcade version by static recompilation with ReXGlue, drawn through reNut's Direct3D-level renderer on deko3d, with the PS4 Magical Masters Edition content (Windy, Jimmy Lightning, costumes, 1080p art) converted from your own PS4 copy. v1.0.1 (2026-10-20) runs at 60 fps by default. A browser installer page builds the package on your computer from your XBLA and PS4 files.
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Xbox 360
GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.