Daytona USA
Daytona USA (Arcade, 1993) has a static recompilation, Subarasheese/daytona-xbla-recomp, and 6 other public projects, including a source port.
Data checked 2026-10-12 · unbaked registry
Projects
A static recompilation of Daytona USA (Xbox 360 / XBLA, 2011)
Build-it-yourself static recompilation of the XBLA port of Model 2 Daytona; no public binary release as of Jun 2026
Recomp of Daytona Racing to PC; no GitHub releases; repo created 2026-09-24
A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor.
v0.3.0 'Real Silicon' (Sep 2026): Virtua Cop reference; Daytona boots/takes credit (stops at copro handshake before 3D); Desert Tank attract; VCop2/Gunblade/Dynamite Baseball 97 draw
Native Nintendo Switch port of the Daytona USA (Sega Model 2) static recompilation. Unofficial fan project. No ROMs included.
Daytona USA (Xbox 360/XBLA) static recompilation for PC, Steam Deck & macOS -- native D3D12/Vulkan renderer, no emulation at runtime
AI-heavy recomp for PC/Steam Deck/macOS (Aug 2026)
Native Nintendo Switch port of Daytona USA Arcade Recomp
Switch port uses MAME daytona.zip Rev A; N64 backend experimental (Oct 2026)
Xbox 360 titles recompiled to native Linux - launchers only. You import your own copy of each game; releases carry no game data.
Part of CrownParkComputing Xbox360-Native-Ports (16 titles, all marked playable): Linux+Windows launchers (rexmenu), native Vulkan renderer and audio, ReXGlue fork 97 commits ahead of v0.10.0; per-title release launchers.
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Arcade
Found via timeextension.com/news/2026/06/native-pc-port-of, SubmitGame/awesome-decomp-games, search?type=repositories&q=%22static+recompilati, PlatynumX/daytona-n64
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.