unbaked
4,526 games · 8,274 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

ARCArcade · 1993 · racing

Daytona USA

Daytona USA (Arcade, 1993) has a static recompilation, Subarasheese/daytona-xbla-recomp, and 6 other public projects, including a source port.

ReXGlue / XenonRecomp

Projects

Static recompReXGlue SDK (XenonRecomp-based PPC->C++)212 starspushed 2026-07-26no license

A static recompilation of Daytona USA (Xbox 360 / XBLA, 2011)

Build-it-yourself static recompilation of the XBLA port of Model 2 Daytona; no public binary release as of Jun 2026

Static recompSDL2, Vulkan, Visual C++ (period MSVC)185 starspushed 2026-10-08BSD-3-Clause license

Recomp of Daytona Racing to PC; no GitHub releases; repo created 2026-09-24

Static recompC17, SDL2; i960 lifter, TGP coprocessor, geometry engine, System 24 t…8 starspushed 2026-09-22MIT license

A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor.

v0.3.0 'Real Silicon' (Sep 2026): Virtua Cop reference; Daytona boots/takes credit (stops at copro handshake before 3D); Desert Tank attract; VCop2/Gunblade/Dynamite Baseball 97 draw

daytona-recomp-nxnew, unvetted
Static recomp0 starspushed 2026-10-09no license

Native Nintendo Switch port of the Daytona USA (Sega Model 2) static recompilation. Unofficial fan project. No ROMs included.

Static recompReXGlue SDK, native D3D12/Vulkan renderer0 starspushed 2026-08-14BSD-3-Clause license

Daytona USA (Xbox 360/XBLA) static recompilation for PC, Steam Deck & macOS -- native D3D12/Vulkan renderer, no emulation at runtime

AI-heavy recomp for PC/Steam Deck/macOS (Aug 2026)

Source portdevkitPro / libdragon, built from alphanu1 recomp0 starspushed 2026-10-10no licenserelease v1.1.0

Native Nintendo Switch port of Daytona USA Arcade Recomp

Switch port uses MAME daytona.zip Rev A; N64 backend experimental (Oct 2026)

Static recompReXGlue fork + native Vulkan129 starspushed 2026-09-23no licenserelease geometrywars3-v1

Xbox 360 titles recompiled to native Linux - launchers only. You import your own copy of each game; releases carry no game data.

Part of CrownParkComputing Xbox360-Native-Ports (16 titles, all marked playable): Linux+Windows launchers (rexmenu), native Vulkan renderer and audio, ReXGlue fork 97 commits ahead of v0.10.0; per-title release launchers.

What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on Arcade

Found via timeextension.com/news/2026/06/native-pc-port-of, SubmitGame/awesome-decomp-games, search?type=repositories&q=%22static+recompilati, PlatynumX/daytona-n64

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.