Crash Bandicoot
Crash Bandicoot (PS1, 1996) has a static recompilation, Matteo842/CrashBandicoot-Launcher, and 5 other public projects, including a matching decompilation and an AI-assisted decompilation.
Data checked 2026-10-12 · unbaked registry
Projects
CrashBandicoot native pc port
Experimental but playable; releases up to 1.7.x (wave item lists 1.6.1, Chun item packages the same launcher). Widescreen, 60-240 FPS, cheats, C# mods; Windows, Linux, Android.
Port of Crash Bandicoot to C
Code 100% ported to C, functionality ~78%; partially playable on PC (Ubuntu/Debian tested)
Matching decompilation of Crash Bandicoot (PlayStation, USA SCUS-94900)
Brand-new matching decompilation (created 2026-10-11, progress unknown. Related recomp efforts: omegakatana92/CrashBandicootRecomp (+2, Warped), NyperYuhgard/BandiRecomp, Purplesmaug96/c1-recomp, alexbeavs-ps1-ports/crash-bandicoot-3-warpe…
PC-native PSX ports of the Crash Bandicoot trilogy, built on psxport.
WIP native PC ports of NA Crash 1-3 (SCUS-94900 etc.); Crash 1 active, Crash 2/3 wait until Crash 1 passes representative gameplay
Fan-made Crash Bandicoot PlayStation recompilation project. Requires your own legally obtained game disc. No copyrighted game disc images or assets are distributed. Work in progress.
Fan PSXRecomp setup repos (low activity); also Purplesmaug96/c1-recomp
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS1
Found via BlackLabelHQ/RecompOne, omegakatana92/CrashBandicootRecomp, alexbeavs-ps1-ports/crash-bandicoot-3-warped-rec, SomeoneIsWorking/psxport, RetroPortingToolKit/psxrecomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.