unbaked
4,525 games · 8,272 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

PS1PS1 · 1999 · kart racing

Crash Team Racing

Crash Team Racing (PS1, 1999) has a matching decompilation, CTR-tools/ctr-native, and 7 other public projects, including an AI-assisted decompilation and a static recompilation. An agent environment already wraps it.

PSXRecomp

Projects

Matching decomp394 starspushed 2026-10-12GPL-3.0 license

A Crash Team Racing Decompilation Project

status playable; version beta-7.1 (prerelease); latest release beta-7.1, 2026-07-07; Quiver type: PC port; status beta; release 7.1 (2026-07-07); PCGW: origin Decompilation; status 70%; Video

Source port13 starspushed 2026-08-03no license

A PC Port From Crash Team Racing

Repo "A PC Port From Crash Team Racing" (13★); also CarisaDemon/Crash-Forge-Racing (native re-engineering) and SomeoneIsWorking/ctr (built on psxport)

CTRStaticRecompnew, unvetted
Static recompown MIPS->C static recompiler + HLE PS1 runtime, 4x HD renderer2 starspushed 2026-10-07MIT license

Static recompilation of Crash Team Racing (PS1) for Windows: MIPS to C, HLE runtime, 4x HD renderer, widescreen

Windows; adventure mode verified; other modes, multiplayer and memcard untested

Agent environmentPython, computer vision (OpenCV) on emulator screen capture1 starspushed 2022-12-03MIT license

Building an AI capable of learning how to play Crash Team Racing on PS1

Hobby project (2022): "Building an AI capable of learning how to play CTR on PS1" - CV pipeline, naive first model, powerslide WIP

Agent environmentfork of CTR-tools/ctr-native + C RL bridge (platform/native_rl.c) + P…1 starspushed 2026-08-26no license

Vibe coded - "High performant" (according to Claude, lol) Gymnasium environment for the PC version of Crash Team Racing, designed for reinforcement learning algorithms to train or get benchmarked

Gymnasium environment over the native CTR port: one headless game process per env driven via stdio protocol, frame-skip, far faster than real time; ships bridge + stub trainer (bring your own PPO/DQN/SAC). README self-described as Claude-w…

ctrnew, unvetted
AI-assisted decomppsxport runtime (title-owned native C/C++ subsystems + pinned Lightre…0 starspushed 2026-10-10no license

PC-native PSX port of Crash Team Racing, built on psxport.

Native PC port of NA CTR (SCUS-94426) on psxport; disc/exe identification reproducible; WIP

Static recompPSXRecomp (MIPS->C, x64) + recomp-ui, CMake/Ninja0 starspushed 2026-10-10no licenserelease v0.2.6

Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community

PSXRecomp/RAID community title by TechnicallyComputers (RetComM catalog maintainer); release builds via RetComM launcher

CTR-ModSDKgeneral tool
Matching decomp450 starspushed 2026-07-05GPL-3.0 licenserelease r11

ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.

latest release r11 (2023-03-26); Active; 73% complete; CTR-Native (PC) - Native PC port.

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

Same toolchain

More on PS1

Found via SubmitGame/awesome-decomp-games, discord.gg/WHkuh2n, Nio03/unricopie/blob/main/src/data/ports/crash-t, CarisaDemon/Crash-Forge-Racing, SomeoneIsWorking/ctr

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.