Crash Team Racing
Crash Team Racing (PS1, 1999) has a matching decompilation, CTR-tools/ctr-native, and 7 other public projects, including an AI-assisted decompilation and a static recompilation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
A Crash Team Racing Decompilation Project
status playable; version beta-7.1 (prerelease); latest release beta-7.1, 2026-07-07; Quiver type: PC port; status beta; release 7.1 (2026-07-07); PCGW: origin Decompilation; status 70%; Video
A PC Port From Crash Team Racing
Repo "A PC Port From Crash Team Racing" (13★); also CarisaDemon/Crash-Forge-Racing (native re-engineering) and SomeoneIsWorking/ctr (built on psxport)
Static recompilation of Crash Team Racing (PS1) for Windows: MIPS to C, HLE runtime, 4x HD renderer, widescreen
Windows; adventure mode verified; other modes, multiplayer and memcard untested
Building an AI capable of learning how to play Crash Team Racing on PS1
Hobby project (2022): "Building an AI capable of learning how to play CTR on PS1" - CV pipeline, naive first model, powerslide WIP
Vibe coded - "High performant" (according to Claude, lol) Gymnasium environment for the PC version of Crash Team Racing, designed for reinforcement learning algorithms to train or get benchmarked
Gymnasium environment over the native CTR port: one headless game process per env driven via stdio protocol, frame-skip, far faster than real time; ships bridge + stub trainer (bring your own PPO/DQN/SAC). README self-described as Claude-w…
PC-native PSX port of Crash Team Racing, built on psxport.
Native PC port of NA CTR (SCUS-94426) on psxport; disc/exe identification reproducible; WIP
Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community
PSXRecomp/RAID community title by TechnicallyComputers (RetComM catalog maintainer); release builds via RetComM launcher
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
latest release r11 (2023-03-26); Active; 73% complete; CTR-Native (PC) - Native PC port.
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PS1
Found via SubmitGame/awesome-decomp-games, discord.gg/WHkuh2n, Nio03/unricopie/blob/main/src/data/ports/crash-t, CarisaDemon/Crash-Forge-Racing, SomeoneIsWorking/ctr
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.