Burnout Revenge
Burnout Revenge (PS2, 2005) has a static recompilation, shipa-2/Xerenge, and 5 other public projects.
Data checked 2026-10-13 · unbaked registry
Projects
Burnout Revenge recompilation based on RexGlue + standalone Plume render
WIP; enlerlap 'Revenge Recomp' (2026-09-27, 'not functional yet'); other attempts: fabioap-cpu/Burnout-Revenge-Recomp, Luizfe181/Burnout-Revenge-X360-Recomp, crazybushman3-source/Burnout-Revenge-Remaster.
Native Windows PC port of Burnout Revenge (Xbox 360), built on Xerenge. Bring your own disc. Work in progress.
Native Windows PC port of Burnout Revenge (Xbox 360), built on Xerenge. Bring your own disc. Work in progress; no GitHub releases; README mentions DMCA/takedown; repo created 2026-10-08; README states a no-AI / not-vibe-coded stance
early recomp attempt (also ToroInoue12/Burnout-Revenge-Recompiled)
Experimental; boots startup path.
Bring-up with function-boundary tuning guide.
Xbox 360 titles recompiled to native Linux - launchers only. You import your own copy of each game; releases carry no game data.
Part of CrownParkComputing Xbox360-Native-Ports (16 titles, all marked playable): Linux+Windows launchers (rexmenu), native Vulkan renderer and audio, ReXGlue fork 97 commits ahead of v0.10.0; per-title release launchers.
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS2
Found via fabioap-cpu/Burnout-Revenge-Recomp
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.