RimWorld
RimWorld (PC, 2018) has code that decompiles almost back to source, udarmolota/RimDroid, and 8 other public projects. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
Android launcher for RimWorld
status beta
An LLM that plays RimWorld and rewrites its own playbook between colonies. RimBridge mod + self-improving agent.
active (2026-09)
RimWorld MCP Server (based on RIMAPI mod)
GitHub
Model Context Protocol server for RimWorld 1.6. A C# mod exposes a local HTTP bridge; 85 MCP tools read game state and command colonists.
GitHub
A library for patching, replacing and decorating .NET and Mono methods during runtime
Massive Workshop ecosystem; Multiplayer mod uses deterministic lockstep; GitHub
Unity/C# Assembly-CSharp decompilable; Harmony modding; MCP bridges (RimBridgeServer, rimUIMCP) 2026
Playable on wasm.rip ( and embedded by INXANITY; unofficial fan port of a commercial/indie game (no source released).
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PC
Found via kymie131.github.io/openportsgames/api/ports.json, allenmonkey970/rimworld-mcp, Bayarddevries/rimworld-mcp, search?type=repositories&q=decomp+in%3Aname+crea, search?type=repositories&q=decomp+in%3Aname+crea
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.