Hollow Knight: Silksong
Hollow Knight: Silksong (PC, 2025) has a source port, jakobkhansen/SilksongAndroid, and 4 other public projects, including a static recompilation and code that decompiles almost back to source. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
Hollow Knight: Silksong Dual-Screen Android port (+Steam integration)
Latest release v2.0.0 (2026-09-25); runs on Android; by jakobkhansen; listed in Quiver Launcher catalog
A C# Unity mod and Python Socket server for training Reinforcement Learning agents to fight Hollow Knight: Silksong boss encounters
active (2026-09); Lace 1 defeated
This is a Hollow Knight: Silksong mod loader that does not rely on BepInEx.
GitHub
Experimental macOS Apple Silicon first recompiler of PS4 programs
Experimental macOS Apple Silicon-first PS4 recompiler; commercial milestone: Silksong (Unity 6) boots to its first screen
Released Sept 2025; BepInEx mod community on Thunderstore; boss-practice mods exist
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PC
Found via quiverlauncher.com/apps/hollow-knight-silksong-s, thunderstore.io/c/hollow-knight-silksong/, pcgames.de/Hollow-Knight-Silksong-Spiel-62187/Ne, store.steampowered.com/app/1030300/
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.