PCPC · 2016 · Farming sim / RPG
Stardew Valley
Stardew Valley (PC, 2016) has code that decompiles almost back to source, Pathoschild/SMAPI, and 13 other public projects, including a decompilation and a native port. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
The modding API for Stardew Valley.
Mature; tens of thousands of mods; GitHub
GitHub
同行 · Together — 面向自主经营、任务与全成就推进的 Stardew Valley AI Agent。原生工具、持续计划、游戏记忆与玩家辅助。
active (2026-09)
A native launcher for Desktop Stardew Valley for Android
status beta
Stardew Valley 1.6 decompiled to .NET 6
GitHub
Reinforcement Learning Agent for playing Stardew Valley's Junimo Kart
(2023)
Decompiled Stardew Valley source code
OSGC status: unplayable; development: halted; Decompiled Stardew Valley source code; game already in catalog; this project is a different project type for it
Autonomous AI agent that plays and optimizes progression in Stardew Valley using a local-first architecture powered by Ollama.
GitHub
The Cradle framework is a first attempt at General Computer Control (GCC). Cradle supports agents to ace any computer task by enabling strong reasoning abilities, self-improvment, and skill curation…
ICML 2024 era; inactive since 2024-11
GitHub
C# MonoGame; SMAPI mod loader; many LLM agent mods (2026)
Playable on wasm.rip ( and embedded by INXANITY; unofficial fan port of a commercial/indie game (no source released).
Commercial/indie or freeware.NET game packaged in PortMaster (main) as stardewvalleymainline, updated 2026-07-07; needs user game files
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PC
Found via Pathoschild/StardewMods, inxanitylabs.com/games, store.steampowered.com/app/413150/, shylux/StardewMCP, kymie131.github.io/openportsgames/api/ports.json
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.