Ridge Racer
Ridge Racer (Arcade, 1993) has a matching decompilation, kazuyette/rr-decomp, and 2 other public projects, including a static recompilation and a source port.
Data checked 2026-10-12 · unbaked registry
Projects
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
All 408 game functions in C (100% bytes); includes a static recomp that runs natively; PC port scaffold kazuyette/rr-pc-port (playable race slice, 11 AI opponents, degrades to headless without SDL2)
PC port scaffold derived from rr-decomp, a byte-matched Ridge Racer (PS1) reconstruction (decompilation in progress) — work in progress
Active; Reverse-engineering and PC-port project for the original Ridge Racer; Ridge Racer (PC)
Native Mac and Windows builds of Ridge Racer for the PS1 with graphical enhancements
Unofficial recomp of USA SCUS-94300 for Apple Silicon Macs and Windows 11 x64: higher res, 16:9, perspective-correct textures, interpolated rendering; original game controls physics/sim timing. Also RobGreenUK/Ridge-Racer-Revolution-PS1-Re…
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on Arcade
Found via kazuyette/rr-pc-port, SubmitGame/awesome-decomp-games, retroreversing.com/source-code/decompiled-retail, RobGreenUK/Ridge-Racer-Revolution-PS1-Recomp, RetroPortingToolKit/psxrecomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.