Need for Speed: Carbon
Need for Speed: Carbon (PC, 2006) has a static recompilation, codepdbh/NFS-CARBON-360-ANDROID-RECOMP, and 2 other public projects.
Data checked 2026-10-13 · unbaked registry
Projects
Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions.
v0.3.2: Windows prototype; Android renders fully at ~60 FPS.
Static recompilation of Need for Speed: Carbon (Xbox 360) to native C++ via the ReXGlue SDK
v0.3.12 (8 releases).
Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation. Bring your own game.
Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation. Bring your own game; latest release v0.1.10 (2026-10-10); repo created 2026-10-10
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PC
Found via SubmitGame/awesome-decomp-games
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.