PS1PS1 · 2000 · party / minigame
Crash Bash
7 projects, 3 with public code: decomp, AI-assisted decomp, static recomp, reimplementation, source port, native port, agent environment.
Projects
Reverse engineering project of Crash Bash (PSX)
Ongoing decomp/RE, used as submodule of psx-modding-toolchain; "Crash Bash Online" browser multiplayer at crashbash.app
Teaching a computer to play Crash Bash
Complete (2021): agent beat Platinum Relic bots 100x in a row; pre-trained model (100h) included; RAM map spreadsheet linked.
PC-native PSX port of Crash Bash, built on psxport.
Being migrated to a native/Lightrec hybrid over the USA release; earlier static-translator build deleted
playable status: Partial. The in-game pause menu loads no menu items, so you cannot exit or change levels from it. That can leave the game stuck in a soft lock.
Live: 28 of 29 arenas, Adventure (4 bosses), Battle, Tournament; 2-4 player online rooms with CPU fill. Method (RE of PAL SCES-02834) and AI use not disclosed; site has llms.txt.
listed in awesome-decomp-games (links re-checked daily)
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PS1
Found via crashbash.app/, SomeoneIsWorking/psxport, retroportingtoolkit.com/games/crash-bash, inxanitylabs.com/games/crash-bash, crashbash.app/llms-full.txt
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.