Super Mario 64 DS
Super Mario 64 DS (DS, 2004) has a matching decompilation, tangosdev/sm64ds-decomp, and 8 other public projects, including a static recompilation and a source port. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
From-scratch, byte-matching decompilation of Super Mario 64 DS into C/C++, with a live progress atlas and matching tools.
From-scratch byte-matching decomp into C/C++ with live progress atlas (chaos-viewer); AI-assisted (claude-code topic); PC port downloadable at tangos.dev
A decompilation of Super Mario 64 DS
Separate decomp (EU ROM target)
recomp (no description)
Native Nintendo 3DS port of Super Mario 64 DS (bring your own ROM)
Native Nintendo 3DS port of SM64DS (bring your own ROM)
The ultimate SM64DS PC Port. Super Mario 64 DS Deluxe. Credits to https://github.com/tangosdev/sm64ds-decomp and https://github.com/SCOPIC64/sm64ds-coop-port
"Super Mario 64 DS Deluxe" PC port fork of the tangosdev decomp + SCOPIC64 co-op port
SM64DS co-op PC port (mods, Lua, cameras, lobby)
WIP co-op PC port on the decomp
Native PC port built from the tangosdev decomp; Windows downloads
A Deep Reinforcement Learning implementation that trains an autonomous artificial agent to navigate Mario through the downhill slide courses of Super Mario 64 DS, operating natively through a Nintend…
Deep-RL agent navigating Mario in SM64DS (DeSmuME)
listed by Read Only Memo as substantially AI-coded
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What you need
You need your own copy of the game: these projects ship code only.
Agent environments
More on DS
Found via tangos.dev/downloads, nio03.github.io/unricopie/en/decomp/super-mario-, portsdr.com/, readonlymemo.com/decompilation-projects-and-n64-
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.