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PS3PS3 · 2011 · action-adventure

inFAMOUS 2

inFAMOUS 2 (PS3, 2011) has a static recompilation, erikomis/infamous2-recomp, and 1 other public project.

ps3recomp

Projects

Static recompps3recomp (NoahBPeterson's inFAMOUS fork), Metal, Tauri launcher7 starspushed 2026-10-19custom licenserelease v0.2.1runs on Windows, macOS, Linux

Recompilação estática do inFAMOUS 2 (PS3) para macOS nativo com ps3recomp e o fork do inFAMOUS 1

v0.2.1 alpha (2026-10-18): a static recompilation of the PSN release of inFAMOUS 2 to native macOS on Apple silicon, its PowerPC and SPU code translated to C and C++, with firmware LLE and Metal graphics. Per the README it boots and the first missions in New Marais are playable; nobody has gone past 1% of the story. The app rebuilds the game from your own copy; Linux and Windows are planned.

inFAMOUS 2 PC portgeneral tool
Static recompps3recomp (patched), Vulkan12 starspushed 2026-10-19custom license

inFAMOUS 2 native PC port: PS3 static recompilation to Linux, Vulkan renderer, up to 4K, unlocked fps, no emulator. Bring your own disc.

Native Linux port of inFAMOUS 2 (BCUS98125, version 01.00) by static recompilation of its PPU and SPU code with ps3recomp, with the PS3 system reimplemented and the game's shaders translated to Vulkan. Per the README it plays from Empire City to New Marais with sound, saves, controllers and the Brazilian Portuguese dub, at up to 4K; Windows is not supported yet. The README is in Portuguese and English. Commits are co-authored by Claude.

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What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on PS3

GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.