God of War: Ascension
God of War: Ascension (PS3, 2013) has a static recompilation, arnaldolima1/gow-ascension-pc, and 1 other public project.
Data checked 2026-10-21 · unbaked registry
Projects
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
Experiment in static recompilation of the PS3 game (European BCES-01741 1.00) on ps3recomp: PPU and SPU code are translated to C++ for Windows. Per the README it boots through the menus and opening cinematic to the first level at about 16-17 fps, drawing with RPCS3's RSX renderer or its own D3D12 path; it is not playable through yet and there is no release. Needs your own disc and keys. Commits are co-authored by Claude; agent file CLAUDE.md.
Native Linux port of God of War: Ascension (PS3) via static recompilation
A native Linux port of God of War: Ascension (PS3, BCUS98232) by static recompilation with a fork of ps3recomp. Per the README it boots, runs the menus and starts a new game, but the first level runs at about 3 FPS and is not playable yet. No releases. Needs your own disc image, the 1.12 update and a decrypted 1.12 executable.
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What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS3
GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.