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PS3PS3 · 2013 · action

God of War: Ascension

God of War: Ascension (PS3, 2013) has a static recompilation, arnaldolima1/gow-ascension-pc, and 1 other public project.

ps3recomp

Projects

Static recompps3recomp (fork), RPCS3 RSX renderer, clang-cl, CMake142 starspushed 2026-10-21MIT license

God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.

Experiment in static recompilation of the PS3 game (European BCES-01741 1.00) on ps3recomp: PPU and SPU code are translated to C++ for Windows. Per the README it boots through the menus and opening cinematic to the first level at about 16-17 fps, drawing with RPCS3's RSX renderer or its own D3D12 path; it is not playable through yet and there is no release. Needs your own disc and keys. Commits are co-authored by Claude; agent file CLAUDE.md.

Static recompps3recomp (gowa-fixes fork), Vulkan3 starspushed 2026-10-20GPL-2.0 licenseruns on Linux

Native Linux port of God of War: Ascension (PS3) via static recompilation

A native Linux port of God of War: Ascension (PS3, BCUS98232) by static recompilation with a fork of ps3recomp. Per the README it boots, runs the menus and starts a new game, but the first level runs at about 3 FPS and is not playable yet. No releases. Needs your own disc image, the 1.12 update and a decrypted 1.12 executable.

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What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on PS3

GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.