PS2PS2 · 2002 · open-world action
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City (PS2, 2002) has a decompilation, mrxenginner/reVC, and 7 other public projects, including an open-source reimplementation and a source port.
Data checked 2026-10-12 · unbaked registry
Projects
Reverse engineering the classic GTA Vice City game
Fully reversed VC source (miami branch) re-hosted 2026; Windows/Android/Linux/macOS/FreeBSD on x86/amd64/arm/arm64
Web-based port of GTA: Vice City running in browser via WebAssembly.
Runs in browser; Colab/Docker launchers
reVCdos
Playable on dos.zone
Grand Theft Auto: Vice City Open Source port to C#
development halted; status unplayable
A fully reversed GTA Vice City source code featuring Discord Rich Presence, autosaves, and QoL tweaks like skipping phone calls and an airport shortcut.
re3-branch reversed engine; upstream DMCA'd; surviving forks (AltronMaxX/reVC, Ukrainian oooo-ps/re3)
In PortMaster (multiverse) as 'Grand Theft Auto Vice City' (gtavc), updated 2025-10-07; needs game data
PCGW: origin; status
What you need
You need your own copy of the game: these projects ship code only.
Same toolchain
More on PS2
Found via dos.zone/revcdos, carter54git/revcdos, osgameclones.com/, PortsMaster-MV/PortMaster-MV-New/tree/main/ports, PortsMaster/PortMaster-Info/blob/main/ports.json
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.