PSPPSP · 2005 · open-world action
Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories (PSP, 2005) has a static recompilation, elmasas/lcs-recomp, and 5 other public projects, including a decompilation and an open-source reimplementation.
Data checked 2026-10-12 · unbaked registry
Projects
Playable PC port (widely reported Sept 2026); requires ULUS-10041 v1.05. Chun item packages LCSNative; (LeenaParey's June-2025 'GTA LCS PC Port' predates PSPRecomp; method unknown.)
Port nativo de GTA: Liberty City Stories (PSP) para Android, basado en recompilación estática (PSPRecomp). No incluye datos del juego.
In development: boots, GPU rendering, audio, plays intro; no 60 FPS mode, no multiplayer
Decompiled Lua files from GTA: Liberty City Stories/Vice City Stories.
Decompiled Lua files (likely from later mobile/remaster builds of LCS/VCS); minimal README
Reverse-engineered source reimplementation of LCS from the re3 team's 'lcs' branch lineage; original reLCS work by aap was put on hold after Take-Two's Feb 2021 DMCA of re3/reVC and the later lawsuit. Active Gitea copy (initdream/relcs) wi…
status alpha
PCGW: origin; status Playable
What you need
You need your own copy of the game: these projects ship code only.
More on PSP
Found via jessicanataliagta/PSPRecomp, ixbt.games/en/news/2026/09/25/spustia-21-god-na-, thegamer.com/reverse-engineered-gta-code-restore, gigazine.net/gsc_news/en/20210224-dmca-take-down, kymie131.github.io/openportsgames/api/ports.json
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.