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GBAGBA · 2003 · tactical RPG

Final Fantasy Tactics Advance

Final Fantasy Tactics Advance (GBA, 2003) has a static recompilation, Jorge262007/FFTARecomp, and 2 other public projects, including an AI-assisted decompilation.

gbarecomp

Projects

Static recompgbarecomp (ARM7TDMI -> C/C++, GBA hardware runtime)28 starspushed 2026-10-11MIT license

Native Windows port of Final Fantasy Tactics Advance with widescreen, video/audio options and a one-click installer.

Native Windows port by recompilation from the user ROM (no BIOS needed): widescreen up to 32:9, one-click installer

FFTA Decodenew, unvetted
AI-assisted decomp0 starspushed 2026-09-12no license

FFTA (Final Fantasy Tactics Advance) decompilation research: specs, tools, and reimplementation notes

"Decompiled with LLMs and tools in a loop": hybrid functional decomp (behavioral specs + readable C reimplementations + asset extractors) verified against the running emulator over a debug socket; case study included

FFTA Recompgeneral tool
Static recompgbarecomp (ARM7TDMI -> C/C++, GBA hardware runtime)16 starspushed 2026-10-12custom licenserelease v1.5

Native recompilation of Final Fantasy Tactics Advance built on the mstan/gbarecomp framework

Native PC recompilation (USA/AFXE) on mstan/gbarecomp with a self-healing coverage loop so builds become fully static; ROM+BIOS user-supplied and hash-verified

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What you need

You need your own copy of the game: these projects ship code only.

Same toolchain

More on GBA

Found via datacrystal.tcrf.net/wiki/Final_Fantasy_Tactics_

GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.