PCPC · 2018 · Precision platformer
Celeste
Celeste (PC, 2018) has a partial official source release, NoelFB/Celeste, and 11 other public projects, including code that decompiles almost back to source. An agent environment already wraps it.
Data checked 2026-10-13 · unbaked registry
Projects
Celeste Bugs & Issue Tracker + some Source Code
Partial official code release (player controller, Celeste Classic C# port); GitHub archived
Everest - Celeste Mod Loader / Mod API
Mature; thousands of maps/mods on GameBanana; official dev partial source in NoelFB/Celeste (Player.cs etc.); GitHub
Browser port of Celeste (2018) and Everest using WebAssembly
Browser port of Celeste (2018) with Everest, built from the managed (decompilable) game
Everest interop for DevilSquirrel's CelesteTAS
GitHub
Decompiled source code of Celeste, XNA build 1.4.0.0
Native Android port of Celeste (2018) running your own PC copy: .NET + FNA + SDL3, Vulkan, FMOD, launcher with game import.
status beta
An application of NEAT learning, in which an AI attempts to learn how to play Celeste
GitHub
An utility to repackage Celeste's textures using the ASTC 4x4 codec.
Commercial/indie or freeware.NET game packaged in PortMaster (main) as celeste, updated 2025-05-08; needs user game files
Bot that uses reinforcment learning to play the game "Celeste"
GitHub
Reinforcement learning for Celeste: a fast, verified game interface (Python + Everest mod).
Active (2026-10), research-grade reports
Celeste Reinforcement Learning
GitHub
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What you need
You need your own copy of the game: these projects ship code only.
Agent environments
Same toolchain
More on PC
Found via NoelFB/Celeste, store.steampowered.com/app/504230/, EverestAPI/Everest, search?type=repositories&q=decomp+in%3Aname+crea, kymie131.github.io/openportsgames/api/ports.json
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.