Astral Chain
Astral Chain (Switch, 2019) has a static recompilation, Puddz/AstralChain-PC, and 1 other public project.
Data checked 2026-10-21 · unbaked registry
Projects
Unofficial native Windows port of Astral Chain by static recompilation. Bring your own dump and keys.
An experimental native Windows port of Astral Chain made by static recompilation with LAS Recomp: the ARM64 code is translated to C and NVN graphics run on Vulkan. Per the README the owner has played up to the File 01 boss and later parts are untested. Setup builds the game from your own dump (base game and v1.0.1 update) and prod.keys. The README says it was built entirely with AI (Claude Code and Codex).
Experimental native static recompilation of Astral Chain (Switch) for macOS. Bring your own legally dumped game; no game content included.
Experimental static recompilation of Astral Chain 1.0.0 for Apple silicon Macs, built as patches on the SuperMarioWonderRecomp runtime: Arm code is translated to C++ and NVN runs on Vulkan. Preview v0.1.0 (2026-10-19) boots through the opening, character creation and the File 01 chase, per the README, and is not playable end to end; Linux and Windows builds are early. The README says it was built with heavy AI help (Claude Code).
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What you need
You need your own copy of the game: these projects ship code only.
More on Switch
GitHub data checked 2026-10-21. Notes are summaries from the research pass; the project pages are the authority.